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zedd85 New member
Joined: 10 Nov 2009 Posts: 5 Location: Moscow, Russia
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Posted: Tue Nov 10, 2009 4:39 pm Post subject: |
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Hi, aaron!
I have a problem with T3D exporter. When i try to export, there is error message "Terrain files must be exported into your game folder, or a subdirectory thereof." And it appears any way, with any address.
Please, help!!!
zedd |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Tue Nov 10, 2009 9:03 pm Post subject: |
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Hi Zedd,
In the T3D export window, what path did you set in the 'Game folder' field?
For example, using the T3D FPS demo, the game folder should be set to:
C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game
...and terrain should be exported to the art\terrain sub-folder, which is:
C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game\art\terrains
Best regards,
Aaron. |
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zedd85 New member
Joined: 10 Nov 2009 Posts: 5 Location: Moscow, Russia
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Posted: Wed Nov 11, 2009 5:52 am Post subject: |
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Hi, Aaron.
Even with path "C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game" it shows me the same message.
Best regards,
Zedd. |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Wed Nov 11, 2009 7:26 am Post subject: |
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Hi Zedd,
I apologise for this inconvenience. I had a look into it, and the algorithm that determines whether your file is within the game folder was rather picky (e.g. case sensitive). I've updated this in the latest build of the plugin, which you may download from here:
http://www.bundysoft.com/L3DT/downloads/plugins/bin/L3DTio_TorqueTER-bin.zip
To use this plugin, extract it from the zip archive and copy it over the existing file at:
C:\Program files\Bundysoft\L3DT [version]\Extensions
If you have any further problems with this, please send me (to aaron@bundysoft.com) the log.txt logfile, which you can find by opening the 'All programs->Bundysoft->L3DT version]->L3DT logs' link in the Windows start menu.
Best regards,
Aaron. |
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Syn New member
Joined: 01 May 2008 Posts: 9 Location: Portland Oregon
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Posted: Wed Dec 09, 2009 1:50 am Post subject: |
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Torque3D user here!
Could I get a link to the latest download plz?
Thanks!!!
-Pete |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Thu Dec 10, 2009 12:54 pm Post subject: |
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| Sent! (via e-mail) |
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silverwind Newbie
Joined: 25 Jan 2010 Posts: 1
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Posted: Mon Jan 25, 2010 4:50 pm Post subject: Would like to request for TGEA exporter |
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Aaron, thx for this great generator! I'm a TGEA 1.8 user, may I request for the exporter to export the map into the game engine?
Sincere thanks. |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Thu Jan 28, 2010 8:48 am Post subject: |
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Hi Silverwind,
The direct link to the export plugin is included in my post above (up four posts), along with the installation instructions.
Please note that this plugin requires you to have a valid license for L3DT Professional. If you've purchased an L3DT license from GarageGames, you'll find the TGEA exporter included in the latest installer that's available from the GarageGames site. If you've purchased a license from Bundysoft, or have registered for a free trial license, you'll similarly find the exporter included with the latest installer (consult your sales/registration e-mail for the download instructions).
Best regards,
Aaron. |
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zedd85 New member
Joined: 10 Nov 2009 Posts: 5 Location: Moscow, Russia
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Posted: Sun Feb 14, 2010 9:34 am Post subject: Import terrain to L3DT from T3D |
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Hi, Aaron!
I have a little trouble and i hope you can help me
When i try to "Import Torque TER" i get highfield, T3D-material mask and this log:
//-------------------------------------------------------------------
L3DTio_TorqueTER::GenerateAlphaMaps error:
- cannot get alpha map pixel
L3DTio_TorqueTER::ImportTER7 error:
- cannot convert material map to alpha maps
CZeoFunc::CallFunction error:
- The function 'ExtImportTerUI' in the plugin 'L3DTio_TorqueTER' returned an error.
//-----------------------------------------------------------------------
Version of engine is "Torque_3D_2009_Pro_1.1_Alpha-Win"
Please, help!!!
Best regards, Zedd. |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Sun Feb 14, 2010 9:48 pm Post subject: |
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Hi Zedd,
Hmmm...curious. Can you send me the TER file for testing? (to aaron@bundysoft.com).
Best regards,
Aaron. |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Mon Feb 15, 2010 11:25 am Post subject: |
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Hi Zedd,
The material mask in your TER file contains two pixels with illegal values of 255 (at x:1554 y:1476 and x:1554 y:1477). The pixel values in the material mask must, as far as I know, refer to one of the materials listed in the TER file. There are 16 materials listed in the file, so the largest permissible material mask value is 15. A value of 255 seems like an error in T3D.
I have updated the importer to throw an error when invalid material pixels are encountered, and ask the user to ignore/abort. I will include this updated plugin in the next developmental build.
In the mean time, I would recommend you correct these invalid pixels in the material mask using T3D before re-importing the file into L3DT.
Best regards,
Aaron. |
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zedd85 New member
Joined: 10 Nov 2009 Posts: 5 Location: Moscow, Russia
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Posted: Mon Feb 15, 2010 2:38 pm Post subject: |
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Hi, Aaron.
Sorry, it was my mistake, i forgot that i "clear" some pixels in T3D, that's why "255", those pixels were translucent.
Thanks for help.
Yours sincerely, Zedd. |
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DragoFire Newbie
Joined: 14 Jul 2010 Posts: 1
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Posted: Wed Jul 14, 2010 9:28 am Post subject: |
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Just Brought L3DT yesterday on torquepowered.com (GarageGames) is the version there the most up to date?
Pierre |
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aaron Site Admin

Joined: 20 Nov 2005 Posts: 2607 Location: Melbourne, Australia
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Posted: Wed Jul 14, 2010 10:21 am Post subject: |
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Hi Pierre,
The version on the GarageGames site is the most recent stable release. However, more recent developmental builds and beta releases are available. I'll send you the download instructions in a private message.
Best regards,
Aaron. |
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