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how do you add textures?

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how do you add textures?

Postby nod114 » Sun Aug 29, 2010 8:30 pm

hello all
How to add the textures to L3DT to make the maps look so good or so welly detailed? :D
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Postby Aaron » Mon Aug 30, 2010 12:44 pm

Hi nod114,

There's no specific tutorial on this subject just yet, but I am writing one now. In the mean time, you may be able to work it out by reading the user guide for the material editor. I'll let you know when the tutorial is ready.

Best regards,
Aaron.
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Postby Aaron » Tue Aug 31, 2010 3:01 pm

Hi Nod114,

The first draft of the 'making a new material' tutorial is now on-line. Please note that this is not the final version, as I have yet to finish the conclusions and add another figure or two (should take another day or two). Nevertheless, the tutorial as-is should be adequate to explain how to load your texture images in L3DT. Please let me know if you find any errors, or if you would like to suggest any changes.

As for making highly-detailed texture images, I recommend you look at this tutorial. Please note that the results you can achieve will depend strongly on the capabilities of your target game engine or renderer. For example, does it support detail maps, texture splatting, megatextures?

Best regards,
Aaron.
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thnx

Postby nod114 » Tue Aug 31, 2010 3:58 pm

ok thanks
i read through the tutorial and i think i am going to enjoy working on it when i get home and tell me when you finish the tutorial.
also i was wundering is there any tutorials that show how to add trees or bill bords of trees in to a map :D :roll: :D
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Postby Aaron » Tue Aug 31, 2010 10:48 pm

Hi nod114,

There are no tutorials on trees yet. Vegetation support will not be publicly available until release 3.0 or 3.1.

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Postby nod114 » Wed Sep 01, 2010 3:08 am

ok i under stand srry about asking the same question more then once :D
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Postby Aaron » Wed Sep 01, 2010 10:40 pm

Hi Nod114,

The method for loading billboards in L3DT was never documented, ipso facto, no-one else knows how to it*. When it is ready for public use it will be documented and explained.

Adding billboards to maps is usually the sort of task undertaken within the 3D game engine or renderer, either programmatically or using their built-in tools. All the other L3DT users who have rendered billboards or other 3D objects on their terrain have done it this way, as far as I know.

I can't recommend any specific guide or reference for loading billboards or other models in 3rd party game engines or renderers, largely because I don't really use 3rd party game engines or renderers, and thus haven't gone looking for said guides or references. Google, perhaps?

Best regards,
Aaron.

* Unless they're frightfully clever.
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Postby nod114 » Thu Sep 02, 2010 3:59 pm

But billbords might possibly be in the 3.0 or 3.1 versions of L3DT
how are you planning on adding this new feture?
will it be a tool on the menu bar or is it gonna be a plug in?
either way it sounds cool if it is put on the newer versions wen they come out.
also is 2.9 the newest version avilable :D :roll: :D
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Postby Aaron » Thu Sep 02, 2010 9:52 pm

Hi Nod114,

nod114 wrote:But billbords might possibly be in the 3.0 or 3.1 versions of L3DT


That's the current projection, but it's not a guarantee. There may be higher priorities between now and then.

nod114 wrote:how are you planning on adding this new feture?
will it be a tool on the menu bar or is it gonna be a plug in?


Both. I'll provide details when it's ready for testing.

nod114 wrote:also is 2.9 the newest version avilable :D :roll: :D


Ah, that's a question you can answer yourself, by looking at either the front page (at the right, under 'release status') or on the downloads page. I'm not in the practice of answering questions where the task of finding the answer takes less time than asking the question. :wink:

Cheers,
Aaron.
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Postby nod114 » Fri Sep 03, 2010 1:15 am

ok lol i think we got that topic all washed up thanks for all the replys :D
i cant wait for the future versions even if they dont come with billbords
it will still be cool in my book :D
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