I have a mesh created in another tool that I like already, it's a 4kmx4km optimized fbx file (i can save it as 3ds, obj, etc...)
I would like to use in in L3DT, meaning, loading the mesh and generate the texture using L3DT.
Is there a way to import this terrain so that I can generate the cooler textures that L3DT does?
if not, any ideas how to do it? possible to generate a heightmap or something from the mesh? this will be bad probably since my mesh is already optimized for speed on triangle counts.