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Greyscale normal maps using BMP format

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Greyscale normal maps using BMP format

Postby Aaron » Thu Dec 09, 2010 9:20 pm

Hi All,

I just found a bug in the L3DTio_BigBitmap plugin that resulted in all three normal vector components (x/y/z) being set to the same value when loaded from a bitmap. The visible results of this bug would be a greyscale normal map display.

I have included a fix in the next developmental build. In the mean-time, I recommend users continue using the PNG format to store normal maps (this is the default format anyhow).

Edit: The fix is now included in L3DT Pro v2.9 dev build 2, as released on the 13th of Dec 2010.

Best regards,
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