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Large 3D terrain generator

L3DT .x mosaic mesh to .n3d converter

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L3DT .x mosaic mesh to .n3d converter

Postby Prime_8 » Mon Jan 28, 2013 3:27 am

project thread http://forums.nuclearglory.com/index.php?tid=4251

L3DT .x mosaic mesh to .n3d converter

it is a exe placed in the work folder of a L3DT export to .x mesh(s)

it loads all the parts into one parent container and save as 1 solid .n3d native engine format for NF/NB engine .
fixes alpha 0 , ant the correct texture clipping flags .
it scans the folder for all ,x files and adds them to the parent mesh / node .

what have not done yet is a tool that scans all the images and corrects their dimensions to a power of 2 ,but that would not be too hard .
rite now i use paint.net with a batch edit plugin .

pics are just some results .
Attachments
large_3_export example1.jpg
loaded in my editor after conversion , showing graph .
large_3_export example1.jpg (165.25 KiB) Viewed 13985 times
samplecontents1.jpg
the sources before import and conversion
samplecontents1.jpg (60.09 KiB) Viewed 13985 times
proofs1.jpg
scene made from mesh converted and in NF engine , composed in my 3d editing too P3D
proofs1.jpg (245.91 KiB) Viewed 13985 times
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm

Re: L3DT .x mosaic mesh to .n3d converter

Postby demi » Sat Feb 02, 2013 9:37 pm

very nice.
demi
Oracle
 
Posts: 227
Joined: Thu Nov 24, 2005 4:56 am

Re: L3DT .x mosaic mesh to .n3d converter

Postby Prime_8 » Fri Feb 22, 2013 1:46 am

cheers ,

i did not add a sub detail map , nor a shader based water . when those are used it is even better .
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm


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