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Large 3D terrain generator

separated texture result

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separated texture result

Postby uray » Sun Mar 22, 2009 1:09 pm

it would be best if it could resulting texture in separated way, like
lightmap, shadowmap, baseTexture, normalMap while those 4 textures are combined into finalTexture.

yes I know its already done, but we need to render two times to produce baseTexture (without lighting) and finalTexture.

and also it would be really nice if we could have more separated texture like : ambient-occlusion map, specular map, and diffuse map. it would be really usefull for game real-time rendering.
uray
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Postby Aaron » Mon Mar 23, 2009 9:04 pm

Hi Uray,

Thanks for the request. I'll put this on the developmental plan for v2.8.

Best regards,
Aaron.
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Postby uray » Tue Mar 31, 2009 12:44 am

thank you very much, looking forward for realization...
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