L3DT users' community
Large 3D terrain generator

separated texture result

It doesn't hurt to ask...

separated texture result

Postby uray » Sun Mar 22, 2009 1:09 pm

it would be best if it could resulting texture in separated way, like
lightmap, shadowmap, baseTexture, normalMap while those 4 textures are combined into finalTexture.

yes I know its already done, but we need to render two times to produce baseTexture (without lighting) and finalTexture.

and also it would be really nice if we could have more separated texture like : ambient-occlusion map, specular map, and diffuse map. it would be really usefull for game real-time rendering.
New member
Posts: 6
Joined: Thu Mar 19, 2009 6:57 pm

Postby Aaron » Mon Mar 23, 2009 9:04 pm

Hi Uray,

Thanks for the request. I'll put this on the developmental plan for v2.8.

Best regards,
User avatar
Site Admin
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby uray » Tue Mar 31, 2009 12:44 am

thank you very much, looking forward for realization...
New member
Posts: 6
Joined: Thu Mar 19, 2009 6:57 pm

Return to Feature requests

Who is online

Users browsing this forum: No registered users and 2 guests