====== Libraries and source-code ====== ===== 3D-rendering engines and SDKs ===== ==== Free and Open-Source ==== * [[http://www.ogre3d.org/|Ogre 3D]] (C++, Direct3D/OpenGL) * [[http://www.glscene.org/|GLScene]] (Delhpi, OpenGL) * [[http://irrlicht.sourceforge.net/|Irrlicht]] (C++ / .NET, Direct3D/OpenGL) * [[http://chrisk.free.fr/cariboost2/crbst_7.html|Brume]] (C#, DirectX) * [[http://www.advantageterrain.com/index.html|AdVantage Terrain Library]] (C++) * [[http://panda3d.org/|Panda3D]] (C++ / Python, OpenGL) ==== Free for non-commercial projects===== * [[http://www.ca3d-engine.de/c_About.php|Ca3D-Engine]] (C++, OpenGL/DirectX) * [[http://www.multiverse.net/|Multiverse]] (MMO engine) ==== Commercial ==== * [[http://www.garagegames.com/products/torque-3d/|Torque 3D Engine]], by [[http://www.garagegames.com/|GarageGames]] (C++, DirectX). * [[http://www.truevision3d.com/home.php|Truevision3D]] (C++, VB.NET, C#, other languages, DirectX). * [[http://www.blitzbasic.com/Products/blitz3d.php|Blitz3D]] (BASIC, DirectX). * [[http://www.terathon.com/c4engine/index.php|C4 Engine]], by Terathon (C++). * [[http://unity3d.com/unity/|Unity]] game engine and editor (no code). * [[http://www.leadwerks.com/|Leadwerks]] engine (C, C++, BlitzMax, C# and Delphi). * [[http://www.synapsegaming.com/products/sunburn/|SunBurn]] engine, by Synapse Gaming (XNA/.NET, DirectX). * [[http://www.nuclearglory.com/products/nb/|Nuclear Basic]] (BASIC) and [[http://www.nuclearglory.com/products/nf/|Nuclear Fusion]] (C++), by [[http://www.nuclearglory.com/|Nuclear Glory]] (DirectX) ===== Other useful libraries/code ===== * See [[bundydocs>l3dt:code:lib|libraries used by L3DT]]. * See [[http://www.codeproject.com/|The Code Project]]. * See [[http://www.codeguru.com/|CodeGuru]].