====== Useful literature and tutorials ====== ===== Where to look? ===== * [[http://www.vterrain.org/|The Virtual Terrain Project]] --- an outstanding resource for all things terrain. * [[http://nehe.gamedev.net/|NeHe Productions]] --- many excellent OpenGL tutorials. ===== Terrain rendering ===== * [[http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=34|Beautiful Landscapes By Means Of Height Mapping]], B. Humphrey (via [[http://nehe.gamedev.net/|NeHe OpenGL tutorials]]). * [[http://www.gamasutra.com/features/20000403/turner_01.htm|Real-Time Dynamic Level of Detail Terrain Rendering with ROAM]], B. Turner (via [[http://www.gamasutra.com|GamaSutra.com]]) --- //used for [[:plugins:sapphire|sapphire]] renderer.// * [[http://www.llnl.gov/graphics/ROAM/roam.pdf|ROAMing Terrain: Real-time Optimally Adapting Meshes]], M. Duchaineau et. al. * [[http://yallara.cs.rmit.edu.au/~aholkner/rr/ah-terrain.pdf|Hardware Based Terrain Clipmapping]], A. Holkner. * [[http://www.cs.virginia.edu/~gfx/Courses/2002/BigData/papers/Texturing/Clipmap.pdf|The Clipmap: A Virtual Mipmap]], C. C. Tanner, C. J. Migdal, M. T. Jones. ===== General OpenGL tutorials ===== * [[http://www.gamasutra.com/features/19990723/opengl_texture_objects_01.htm|Understanding and Using OpenGL Texture Objects]], R. Wright (via [[http://www.gamasutra.com|GamaSutra.com]]) --- //used for [[:plugins:sapphire|sapphire]] renderer.//