====== Project_SetProjectMap2 filter ====== ===== Filter info ===== ^ Description | ''SetProjectMap'' may be used to store a map in L3DT's current project. | ^ Author | [[user>Aaron]] | ^ Plugin | [[bundywiki>plugins:calc:ZG_project|ZG_project]] ^ ===== Looks like ===== | {{:plugins:calc:zeograph:filters:project_setprojectmap2.png|:plugins:calc:zeograph:filters:project_setprojectmap2.png}} | ===== Input pins ===== ^ Name ^ Type ^ Default value ^ Description ^ | //hMap// | hvar | N/A | A handle to the map that is to be stored in L3DT's current project. | | //MapName// | string | "HF" | The name of the map in L3DT's project. Please see 'comments' (below) for an explanation of possible values. | | //RedrawView// | bool | true | A flag that, if true, will refresh L3DT's main display window with the provided map. | ===== Output pins ===== This filter has no output pins. ===== Options ===== This filter has no options. ===== Comments ===== ==== Values of 'MapName' option ==== The following map names may be used to store maps in L3DT's current project: ^ MapName value ^ Map in L3DT's project ^ | "DM" | Design map | | "HF" | Heightfield | | "WM" | Water map | | "WS" | Salinity map | | "AM" | Attributes map | | "TN" | Terrain normals map | | "LM" | Light map | | "SH" | Shadow map | | "SpecLM" | Specular light map | | "TX" | Texture map | If you provide a map name other than one of those above, a new map layer will be created in the project.