====== L3DTio_Atlas2 ====== ===== Plugin information === ^ Authors | [[user>aaron|Aaron Torpy]] and [[user>MDynna|Mark Dynna]]. | ^ Formats | Atlas, for Torque Game Engine Advanced (TGEA). | ^ Download link | Included in L3DT installer, [[http://www.bundysoft.com/L3DT/downloads/plugins/bin/L3DTio_Atlas2-bin.zip|also here]]. | ^ Source code | [[http://www.bundysoft.com/L3DT/downloads/plugins/src/L3DTio_Atlas2-src.zip|L3DTio_Atlas2-src.zip]] (note: LGPL license.)| ^ DLL version | 2.5.4.2, 14th of June 2008 | ^ Dependencies | Requires L3DT release 2.5c or later, [[plugins:fileio:L3DTio_RAW_HF]] v2.5.2.1 or later, [[plugins:fileio:L3DTio_FI]] (any version) and TGEA 1.03 or later. | ===== Using L3DTio_Atlas2 ===== Please refer to the [[plugins:fileio:L3DTio_Atlas2:userguide|L3DTio_Atlas2 user guide]]. ===== Changes ===== ==== 2008/06/14 ==== * Released v2.5.4.2. * Fixed blended terrain, well and truly. * Check TGEA console log output. * Added spin controls to UI, with dubious range validation. ==== 2008/06/09 ==== * Released v2.5.4.0, with L3DT 2.5.4.3. * Updated script calls for compatibility with [[plugins:general:ZeoScript]] v2.5.4.1. ==== 2008/05/01 ==== * Released v2.5.3.3, with L3DT 2.5.3.13. * Added check to ensure Atlas export path is in TGEA directory, or subdirectory thereof. * Added warnings for low TX, LM and alpha map resolutions. * Added comments to build scripts. * Added comments to source code. ==== 2008/03/27 ==== * Released v2.5.3.2. * Fixed blended terrain support //again//. ==== 2008/02/28 ==== * Released v2.5.3.0. * Fixed blended terrain support. ==== 2007/12/11 ==== * Updated for [[plugins:fileio:L3DTio_RAW_HF]] v2.5.2.1. ==== 2007/12/07 ==== * Added help button, and removed references to atlasGenerateOpacityTOCFromTiles (which never existed). ==== 2007/12/06 ==== * Fixed path handling, and started to add blended terrain support (note: it's buggy). ==== 2007/08/27 ==== * Updated with Mark's changes, plus fix for Atlas large JPEG problem. ==== 2007/05/31 ==== * Released.