====== SMD: Light settings ====== ^ Nav: | [[plugins:fileio:L3DTio_SMD|Up to SMD page]] | [[plugins:fileio:L3DTio_SMD:water|Back to Water page]] | [[plugins:fileio:L3DTio_SMD:teams|Forward to Teams page]] | {{:plugins:fileio:l3dtio_smd:smd_light.png|:plugins:fileio:l3dtio_smd:smd_light.png}} ^ Sun specular colour | The colour of specular reflections off objects (units, etc.) | ^ Sun direction | An x/y/z vector of the sun's direction. Use the **Calc.** button to automatically calculate these values from L3DT's light map. To set the vector values manually, please consult the [[http://spring.clan-sy.com/wiki/Maps:SMD|SMD specification page]] for an explanation of the axis definitions. | ^ Ground sun colour | The light colour applied to ground when fully lit by the sun. Note this added to the //ground ambient colour// (see below). | ^ Ground ambient colour | The light colour applied to ground when fully shaded from the sun. Note this added to the //ground sun colour// (see above). | ^ Ground shadow density | The ratio of ambient to sun light colours that are applied to ground when fully shaded. Large values give darker shadows. | ^ Unit sun colour | The light colour applied to units when fully lit by the sun. Note this added to the //unit ambient colour// (see below). | ^ Unit ambient colour | The light colour applied to units when fully shaded from the sun. Note this added to the //unit sun colour// (see above). | ^ Unit shadow density | The ratio of ambient to sun light colours that are applied to units when fully shaded. Large values give darker shadows. | This information is based on the [[http://spring.clan-sy.com/wiki/Maps:SMD|SMD file specification]] page.