====== SMD: Water settings ====== ^ Nav: | [[plugins:fileio:L3DTio_SMD|Up to SMD page]] | [[plugins:fileio:L3DTio_SMD:atmosphere|Back to Atmosphere page]] | [[plugins:fileio:L3DTio_SMD:light|Forward to Light page]] | {{:plugins:fileio:l3dtio_smd:smd_water.png|:plugins:fileio:l3dtio_smd:smd_water.png}} ^ Texture | The filename of the image to be used as the water surface texture. If no filename is specified, a default texture is used. Note that the texture (if used) must be placed in the 'maps' directory within the SD7 archive. | ^ Surface colour | Possibly (?) the colour of the specular highlights from the water reflection. | ^ Plane colour | The colour of the 'water plane' outside the map's bounds. Press the button to change the colour. | ^ Base colour | The colour of the water at the surface. | ^ Minimum colour | The darkest colour the water will become due to //absorbance// (see below). | ^ Absorbance (red/green/blue) | The absorption strength of the RGB light colours in water. | ^ Damage | The amount of damage done to units in water. This value may be used to make acid lakes, for example. | This information is based on the [[http://spring.clan-sy.com/wiki/Maps:SMD|SMD file specification]] page.