====== Teleporting and presets ====== To instantly move to another position on your map, select the '//Position->Teleport//' menu item in Sapphire (or press the 't' key) to open the //teleport// dialog: {{ :plugins:sapphire:userguide:teleport.png |:plugins:sapphire:userguide:teleport.png}} ===== Position ===== The //X//, //Y// and //Z// edit boxes allow you to set the X (east/west), Y (north/south) and Z (up/down) coordinates of the camera position. The values are in vertex units (e.g. x = 500 is the 500th pixel in the X direction.) ===== Orientation ===== The //Azim.// number is the azimuth (or heading) of the camera, measured in degrees, where 0 is north, 90 is east, 180 is south, and 270 is west. The //Elev.// number is the elevation of the camera, also in degrees, where 0 is horizontal, 90 is straight up, and -90 is straight down. ===== Presets ===== You can store and recall camera positions/orientations using the presets list. To store the current X/Y/Z/Azim/Elev coordinates, click on the //Create// button. To load a preset, select it from the list and click on the //Load// button. If you want the preset positions to be stored in project so that they are available for later sessions, remember to save your project before you quit L3DT. ===== OK and Cancel ===== If you hit //OK//, the camera will be instantly teleported to the positions set in the X/Y/Z edit boxes, and the camera orientation will be changed to the given azimuth and elevation. If you hit //cancel//, the camera position will be unchanged.