====== Making the feature map ====== If you would like to place custom features such as rocks on your map, you will need to use the //feature// map. ===== Preparing your features ===== Before you can place any features in your feature map, you must define what the features will be. To do this, select the 'Custom feature settings' button in the //Spring Mapping Wizard//, as described on [[tutorials:ta_spring:aaron:featuremanager|this page of the tutorial]]. If you have not defined any custom features using the //feature manager//, you cannot add any features to your map. ===== Placing your features ===== To place features, select the 'edit feature map' button in the //Spring Mapping// wizard, highlighted below: {{ :tutorials:ta_spring:aaron:springwizard_editfeatures.png |:tutorials:ta_spring:aaron:springwizard_editfeatures.png}} This will make L3DT display the 'Spring-Features' map and open the 'indexed map brush' tool (as shown below), which we'll use to apply the features. {{ :tutorials:ta_spring:aaron:map_features.png |:tutorials:ta_spring:aaron:map_features.png }} Note that the map shown above has the texture [[bundydocs>l3dt:userguide:view:overlay|image drape]] applied. If your 'Spring-Features' map appears to be all black, press the 'Apply image drape' button in the //Spring Mapping Wizard//. In the 'value' field, select the feature you would like to apply: {{ :tutorials:ta_spring:aaron:IndexBrush_Features.png |:tutorials:ta_spring:aaron:IndexBrush_Features.png}} To place a feature, simply left-click in the map window to put down a single pixel of the desired value, as below: {{ :tutorials:ta_spring:aaron:map_features2.png |:tutorials:ta_spring:aaron:map_features2.png }} Each feature type is displayed in a different colour, as summarised below:
^ Feature ID ^ VGA colour ^ | 0 (no feature) | Black | | 1 | Blue | | 2 | Green | | 3 | Cyan | | 4 | Red | | 5 | Magenta | | 6 | Brown | | 7 | Light grey | | 8 | Dark grey | | 9 | Light blue | | 10 | Light green | | 11 | Light cyan | | 12 | Light red | | 13 | Light magenta | | 14 | Yellow | | 15 | White | | etc | [[wp>VGA#The_VGA_color_palette|see VGA palette]] |
If you hover the mouse over a feature, the type of the feature will be shown in the statusbar at the bottom-right corner of the window. To remove a feature, select the 'none' option from the //value// drop-list, and then left-click on the feature pixel in the map display. After you have placed all the features, you are ready to proceed to [[tutorials:ta spring:aaron:treemap|editing the tree map]]. ^ Navigation | >> [[tutorials:ta spring:aaron:treemap|Forward to tree map]] >> | [[tutorials:ta spring:aaron|Up to Spring tutorial]] |