====== Beginners' Guide to Heightfield Effects ====== ^ Author | [[user>Dead.Rabit]] | ^ Date | 6 June 2007 | ====== Peak ====== {{http://i3.photobucket.com/albums/y97/johnchaz/peak.jpg}} this is a very pronounced effect, (i had to buff it down a little). it makes large round mounds at the tops of hills. or peaks. ====== Fractal ====== {{http://i3.photobucket.com/albums/y97/johnchaz/fractal.jpg}} makes the surface bumpy, not the worlds prettiest effect but useful to dot around on boring places. ====== Terraces ====== {{http://i3.photobucket.com/albums/y97/johnchaz/terraces.jpg}} this will make a hill go up in steps/stages. ====== Erosion ====== {{http://i3.photobucket.com/albums/y97/johnchaz/errosion.jpg}} my favourite of the lot. it makes those jagged edges on hills, not great as units cant often traverse it, but a beautiful effect none the less. of all the effects this one probably takes the longest to render. ====== Lakes ====== similar to fractal. however makes divots, and these divots can intertwine, it'd make a great effect for meteor stricken areas. (moon landscapes) ====== Sea seed ====== nice and simple, fills said area with water. if I'm not mistaken this takes priority over most things, so the texture will probably have sand in this area. i don't think it affects the heightmap. ====== Mountain ====== fairly straightforward, makes mountains, these are great for semi traversable land. ====== Plateau ====== not the best thing for spring, makes a flat plateau with steep cliffs all around it. although if a mountain of higher land is next to it, they will overlap and its not the nicest of effects, use carefully, and surround by lower land ====== Volcano ====== amazing effect of creating a volcano. placing adjacent squares will merge them into a super volcano, takes a long while to render however, and occasionally makes a mistake when merging 2 adjacent volcanoes together. delete the appropriate volcano seed. another point is, that i don't think the default climates have a special texture for volcanoes, which spoils it a little bit, however read the climate tutorial and add it to one of the existing climates. the texture for arctic seabed would be a good texture to use. The End p.s. i am not a godly user of L3DT and use it about once a month. feel free to correct me if I'm wrong. D.R ---- // Back to [[:tutorials|tutorial index]]//