====== Making Spring maps with the 'L3DTio_Spring' plugin ======
^ Author | [[user>Aaron]] |
^ Created | 29th of July 2007 |
^ Modified | 7th of September 2008 |
===== Prelude =====
In this tutorial I will talk you through the process of making a complete map for Spring in L3DT, using the new [[:plugins:fileio:L3DTio_Spring]] plugin. To follow this tutorial, the only software you require is L3DT Professional v2.6 beta 2 or later (released 30th of Aug 2008), and [[http://www.7-zip.com|7-zip]]. If you don't have a L3DT Professional license ([[http://www.bundysoft.com/L3DT/downloads/professional.php|available here]]), you can request a free trial by following the [[http://www.bundysoft.com/L3DT/downloads/pro-trial.php|registration instructions]].
If you find any errors in this tutorial or have problems following it, please report the problems in the [[http://www.bundysoft.com/phpBB2/viewforum.php?f=4|help and support forum]] (preferred), or e-mail [[aaron@bundysoft.com]].
===== Note for 'old' hardware =====
If you are using a processor older than an Intel Pentium 4 or AMD Athlon64, you will need to disable the SSE2 version of the SMT plugin or else it will probably crash (SSE2 is only supported by P4/Athlon64 or later). For instructions on how to disable the SSE2 plugin, please [[plugins:fileio:l3dtio_smt#to_sse2_or_not_to_sse2|see here]].
===== Making the heightfield and texture =====
If you would like help with making a Spring-compatible heightfield and texture map in L3DT, please follow the [[tutorials:ta_spring:aaron:hf_and_tx|heightfield and texture guide]].
===== Using the Spring Mapping Wizard =====
With the heightfield and texture maps complete, we're now ready to prepare the other Spring-specific maps and settings required for the SD7 export. To do this, press the 'Spring' toolbar button, as show below:
| {{ :tutorials:ta_spring:aaron:springwizardicon.png |:tutorials:ta_spring:aaron:springwizardicon.png}} ^ The //Spring Mapping Wizard// toolbar icon. ^
...or, if you prefer menus, you can select the '//Extensions->L3DTio_Spring->Spring Mapping Wizard//' menu option, as shown below:
{{ :tutorials:ta_spring:aaron:springwizardmenu.png |:tutorials:ta_spring:aaron:springwizardmenu.png}}
Either way, these options will open the //Spring Mapping Wizard//, shown below:
{{ :tutorials:ta_spring:aaron:springwizard1.png |:tutorials:ta_spring:aaron:springwizard1.png}}
The following sections of this tutorial will take you through each of the steps required to export the map to the Spring SD7 format using the //Spring Mapping Wizard//.
==== Spring exporter settings ====
- [[:tutorials:ta_spring:aaron:metalmanager|Metal patch settings]] <- //start here// :!:
- [[:tutorials:ta_spring:aaron:featuremanager|Custom feature settings]]
==== Preparing Spring map layers ====
- [[:tutorials:ta_spring:aaron:mapalloc|Allocating Spring maps]]
- [[:tutorials:ta_spring:aaron:startpoints|Making start points]]
- [[:tutorials:ta_spring:aaron:metalpatches|Making metal patches]]
- [[:tutorials:ta_spring:aaron:geoventmap|Making the geovent map]]
- [[:tutorials:ta_spring:aaron:featuremap|Making the feature map]]
- [[:tutorials:ta_spring:aaron:treemap|Making the tree map]]
- [[:tutorials:ta_spring:aaron:grassmap|Making the grass map]]
- [[:tutorials:ta_spring:aaron:cleardrape|Clearing the image drape]]
==== Preparing Spring map layers ====
- [[:tutorials:ta_spring:aaron:calc_teampos|Generate team list]]
- [[:tutorials:ta_spring:aaron:calc_typemap|Generate type map]]
- [[:tutorials:ta_spring:aaron:calc_metalpatches|Apply metal patch textures]]
- [[:tutorials:ta_spring:aaron:calc_minimap|Generate texture mini-map]]
- [[:tutorials:ta_spring:aaron:calc_features|Generate feature list]]
==== Export to SD7 ====
- [[:tutorials:ta_spring:aaron:prepare_smd|Prepare SMD settings]]
- [[:tutorials:ta_spring:aaron:export_sd7|Export to SD7]]
===== The end =====
If you've found any errors in this tutorial, or would otherwise like to suggest changes, please e-mail [[aaron@bundysoft.com]].