====== Making the grass map ====== The grass map is a lot like the [[tutorials:ta spring:aaron:geoventmap|geovent map we discussed earlier]]. It's a boolean (black/white, on/off) map that says where the grass goes. To place grass, select the 'edit grass map' button in the //Spring Mapping// wizard, highlighted below: {{ :tutorials:ta_spring:aaron:springwizard_editgrass.png |:tutorials:ta_spring:aaron:springwizard_editgrass.png}} This will make L3DT display the 'Spring-Grass' map and open the 'indexed map brush' tool (as shown below), which we'll use to apply the grass. {{ :tutorials:ta_spring:aaron:map_grass.png |:tutorials:ta_spring:aaron:map_grass.png }} Note that the map shown above has the texture [[bundydocs>l3dt:userguide:view:overlay|image drape]] applied. If your 'Spring-Grass' map appears to be all black, press the 'Apply image drape' button in the //Spring Mapping Wizard//. ===== Placing grass ===== To place a patch of grass, first select the 'Grass' option in the //value// drop-list, as shown below: {{ :tutorials:ta_spring:aaron:IndexBrush_Grass.png |:tutorials:ta_spring:aaron:IndexBrush_Grass.png}} Before painting, you are also recommended to increase the brush radius (e.g. to 5) and select the 'Spraycan' brush pattern, as shown below: {{ :tutorials:ta_spring:aaron:IndexBrush_Grass2.png |:tutorials:ta_spring:aaron:IndexBrush_Grass2.png}} Then, to place the grass, simply left-click the brush tool on the map (or click-and-drag), as shown below: {{ :tutorials:ta_spring:aaron:map_grass2.png |:tutorials:ta_spring:aaron:map_grass2.png}} To remove grass, select the 'None' option in the //value// drop-list, and click on the existing grass. That's it for the grass map. The next step is to [[tutorials:ta spring:aaron:cleardrape|clear the image drape]]. ^ Navigation | >> [[tutorials:ta spring:aaron:cleardrape|Forward to clearing the image drape]] >> | [[tutorials:ta spring:aaron|Up to Spring tutorial]] |