====== Making start points ====== The easiest way to set the starting points for the commanders/teams in your Spring map is to use the 'Spring-StartPoints' map. To edit this map, press the 'Edit starting points' button in the //Spring Mapping Wizard//, as highlighted below: {{ :tutorials:ta_spring:aaron:springwizard_editstartpoints.png |:tutorials:ta_spring:aaron:springwizard_editstartpoints.png}} When you press this button, L3DT will open the 'Spring-StartPoints' map and and editor brush, show below: {{ :tutorials:ta_spring:aaron:map_startpoints.png |:tutorials:ta_spring:aaron:map_startpoints.png}} The map is initially all black, which indicates no starting points have been assigned. ===== Before you start editing... ===== Before we get into editing the metal patch map, we're going to have a quick chat about [[#using the image drape]] and [[#zooming and editing]] controls. ==== Using the image drape ==== Since the patch map is all black to start with, it can be difficult to work out exactly where to place your starting points. To make this easier, we're going to apply a semi-transparent overlay of the texture over the 'Spring-StartPoints' map display. To do this, press the 'Apply image drape' button in the //Spring Mapping Wizard//, as highlighted below: {{ :tutorials:ta_spring:aaron:springwizard_applydrape.png |:tutorials:ta_spring:aaron:springwizard_applydrape.png}} This will apply the texture map as [[bundydocs>l3dt:userguide:view:overlay|image drape]] over the top of the 'Spring-StartPoints' map, as shown below: {{ :tutorials:ta_spring:aaron:map_startpoints2.png |:tutorials:ta_spring:aaron:map_startpoints2.png}} ==== Zooming and editing ==== Before we get to editing the metal patch map, I should also explain how you go about zooming in and out on the map, as this is something you'll be doing a lot when editing maps. To zoom in or out on the map, select the 'zoom' icon on the toolbar, shown below.