| Description | SetProjectMap may be used to store a map in L3DT's current project. |
|---|---|
| Author | Aaron |
| Plugin | ZG_project |
| Name | Type | Default value | Description |
|---|---|---|---|
| hMap | hvar | N/A | A handle to the map that is to be stored in L3DT's current project. |
| MapName | string | “HF” | The name of the map in L3DT's project. Please see 'comments' (below) for an explanation of possible values. |
| RedrawView | bool | true | A flag that, if true, will refresh L3DT's main display window with the provided map. |
This filter has no output pins.
This filter has no options.
The following map names may be used to store maps in L3DT's current project:
| MapName value | Map in L3DT's project |
|---|---|
| “DM” | Design map |
| “HF” | Heightfield |
| “WM” | Water map |
| “WS” | Salinity map |
| “AM” | Attributes map |
| “TN” | Terrain normals map |
| “LM” | Light map |
| “SH” | Shadow map |
| “SpecLM” | Specular light map |
| “TX” | Texture map |
If you provide a map name other than one of those above, a new map layer will be created in the project.