| Description | SetProjectMapmay be used to store a map in L3DT's current project. | 
|---|---|
| Author | Aaron | 
| Plugin | ZG_project | 
| Name | Type | Default value | Description | 
|---|---|---|---|
| hMap | hvar | N/A | A handle to the map that is to be stored in L3DT's current project. | 
| MapName | string | “HF” | The name of the map in L3DT's project. Please see 'comments' (below) for an explanation of possible values. | 
| RedrawView | bool | true | A flag that, if true, will refresh L3DT's main display window with the provided map. | 
This filter has no output pins.
This filter has no options.
The following map names may be used to store maps in L3DT's current project:
| MapName value | Map in L3DT's project | 
|---|---|
| “DM” | Design map | 
| “HF” | Heightfield | 
| “WM” | Water map | 
| “WS” | Salinity map | 
| “AM” | Attributes map | 
| “TN” | Terrain normals map | 
| “LM” | Light map | 
| “SH” | Shadow map | 
| “SpecLM” | Specular light map | 
| “TX” | Texture map | 
If you provide a map name other than one of those above, a new map layer will be created in the project.