Author | Aaron |
---|---|
Description | Azurite is an OpenGL-based renderer for 3D mesh objects. |
Menu option | 'Extensions→Azurite→View heightfield mesh' |
Download link | Included with L3DT 2.6 and later. |
Last update | v2.7.1.0, 26th of January 2009. |
Dependencies | L3DT v2.7 beta 2.01 or later, atMeshDecimator. |
Azurite is opened from the 'preview…' button in the mesh decimator window when exporting a heightfield as an OBJ, X or B3D mesh file.
For more information, please see the atMeshDecimator plugin page.
You can also open Azurite from L3DT's menu using the 'Extensions→Azurite→View heightfield mesh' option. This will first open the mesh decimator window (described here):
Once you select your triangle count and click OK, the Azurite window will open and begin rendering the mesh, as shown below:
2009/01/26 — Added OpenGL error checking, and updated to Zeolite v2.7.1.
2008/09/30 — Released.