Table of Contents
Sapphire change log (2007)
v2.5.2.11
v2.5.2.10
v2.5.2.6
v2.5.2.3
v2.5.2.1
v2.5.0.13
v2.5.0.12
v2.5.0.9
v2.5.0.7
v2.5.0.5
v2.5.0.2
v2.5.0.1
v2.4.0.6
v2.4.0.5
v2.4.0.4
v2.4.0.2
v2.4.0.1
v2.3.1.4
v2.3.1.2
v2.3.1.0
v2.3.0.9
v2.3.0.8
v2.3.0.7
v2.3.0.6
v2.3.0.5
v2.3.0.3
Sapphire change log (2007)
v2.5.2.11
Released: 20th of December 2007.
Changes:
Added detail mapping for cards that support multitexturing.
v2.5.2.10
Released: 16th of December 2007.
Changes:
Added 'select texture' option, for image drape.
Added 'runtime light over texture' option.
Added 'colour by elevation' option.
Added default terrain colour setting (when not using texture or 'colour by elevation').
v2.5.2.6
Released: 7th of November 2007, with L3DT v2.5b.
Changes:
Added smoothing tool.
Added perlin noise tool.
Don't repeat apply brush tool if cursor pos is unchanged (except in raise/lower brushes).
v2.5.2.3
Released: 15th of September 2007 (with L3DT 2.5b RC3)
Changes:
Marked variance dirty on heightfield load (apparently I had accidentally removed this in the past.)
Added rotatable skybox (',' and '.' keys).
Added
PNG
and
BMP
to list of supported screenshot formats, in addition to
JPG
.
v2.5.2.1
Released: 11th of September 2007.
Changes:
Updated to Zeolite 2.5.2
Reverted some dubious height scaling changes from 2.5.0.13
v2.5.0.13
Released: 4th of September 2007.
Changes:
Reverted texture LOD auto-bias handling from v2.5.0.12.
Added limit to texture tile loading per frame, to smooth-out hit from loading multiple textures.
Changed HUD font size and made semi-transparent.
v2.5.0.12
Released: 3rd of September 2007.
Changes:
Improved texture LOD bias handling for GFx cards with lots of memory.
Fixed refresh of main window when Sapphire closes.
Added 'apply' button to teleport dialog.
Added pause option.
Added off-line controls
PDF
under help.
Changed initialisation progress (now just says 'LOADING')
v2.5.0.9
Released: 19th of August 2007.
Changes:
Rewrote teleport dialog, added support for stored teleport presets.
v2.5.0.7
Released: 2nd of August 2007.
Changes:
Added extension functions for ZeoScript script calls.
Allowed key re-mapping.
v2.5.0.5
Released: 9th of July 2007.
Changes:
Auto-split large non-mosaic textures into tiles to fit in GFx hardware.
Auto-lock heightfield tiles to prevent cache thrashing.
v2.5.0.2
Released: 1st of July 2007.
Changes:
Added backup/restore option.
Added bulldozer tool.
Further tweaks to texture caching.
v2.5.0.1
Released: 30th of June 2007.
Changes:
Added hardware settings menu option to select card memory.
Added menu.
v2.4.0.6
Released: 24th of June 2007.
Changes:
Require at least OpenGL 1.2, and exit if not found.
Add mipmap support for megatextures.
Automatically adjust texture mipmap detail.
Disable AM colouring (slow on large maps).
Auto increase variance when increasing view distance.
Fix tex coords when map doesn't fill mosaic tiles (bad in mipmapping).
v2.4.0.5
Released: 17th of June 2007.
Changes:
Fixed seams in mosaic textures (using GL_CLAMP_TO_EDGE, from OpenGL 1.2)
Added linear blending to skybox textures.
v2.4.0.4
Released: 5th of June 2007.
Changes:
Enabled mosaic textures.
Fixed mosaic texture seams by padding borders (partially, they're still there in the GLU mipmaps).
v2.4.0.2
Released: 2nd of June 2007.
Changes:
Added turbo movement mode.
Fixed enable state handling with skybox & fog.
Disabled initial tessellation of non-visible terrain patches. Now much faster at initialising view on large maps.
Made depth buffer read-only when drawing transparent water.
Fixed screen capture.
v2.4.0.1
Released: 29th of May 2007.
Changes:
Added skybox.
Added water texture.
Now requires:
L3DT 2.5.1.2 or later (any edition).
v2.3.1.4
Released: 13th of May 2007.
Changes:
Added heightfield brushes for Cliffs/terraces, Thermal erosion
Constrain mouse curor pos to be within map.
Improve accuracy of heightfield editor cursor positioning by using gluUnProject.
Re-draw heightfield in main window if modified in Sapphire.
Render polygon mode with colours from attributes map.
Adjust light position in wireframe/poly mode to be above the camera.
Get window icon from application.
Now requires:
L3DT 2.5.0.34 or later (Pro only).
v2.3.1.2
Released: 18th of April 2007.
Changes:
Fixed variance calculation on flat terrain.
Heightfield brush height takes vert-scale into account.
Double-click on brush in list to edit settings.
Raise/lower brush rate is fps-dependent.
Added SetTo / RaiseTo / LowerTo tools.
Added cursor pos to HUD in tool mode.
Start in wireframe mode by default.
Now requires:
L3DT 2.5 final or later (any edition).
v2.3.1.0
Released: 15th of April 2007.
Changes:
Added heightfield editing tool ('H').
Added screen capture option ('C').
Added lighting to wireframe mode.
Now requires:
L3DT Pro 2.5 RC5 or later.
ZeoScript v2.3.1.0 or later.
v2.3.0.9
Released: 11th of April 2007.
Changes:
Optimised ROAM for water map.
Enabled rendering of mosaic heightfields/water maps.
Added view distance to HUD.
v2.3.0.8
Released: 4th of April, 2007.
Changes:
Added HUD text.
v2.3.0.7
Released: 3rd of April, 2007.
Changes:
Added teleport option with 'T' key.
v2.3.0.6
Released: 27th of March, 2007.
Changes:
Prevented rendering of water table & non-water pixels in water map.
Enabled more compiler optimisations.
v2.3.0.5
Released: 21st of March, 2007.
Added:
Water rendering.
Walk/fly mode.
Terrain following.
Backface culling.
v2.3.0.3
Released: 5th of March, 2007.
Added:
Customisable settings, with '
Sapphire→Edit settings
' option.
FPS counter.
Changed:
Terrain rebuilt on keyframes only.