Description | A script to bake the light map onto the texture map. |
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Author | Aaron |
Created | 2010/05/24 |
Requires | L3DT v2.9 beta 2 or later. |
Download | BakeLightOntoTexture.zs |
// check lightmap hvar hLM hTX set hLM <GetMap "LM"> set hTX <GetMap "TX"> assert <map.GetWidth hLM> "Light map is not initialised!" assert <map.GetWidth hTX> "Texture map is not initialised!" // store a backup L3DTio_Backup.ExtBackupMap "TX" "Bake LM onto TX" 0 "view.ShowMap \"TX\"" // apply the overlay ZeoImage.StretchDrape hTX hLM 80 // show the texture view.ShowMap "TX"
None.