Table of Contents
SphericalDistortPlugin information
What does it do?A picture tells a thousand words, so here's three thousand: As you can see, SphericalDistort distorts the heightfield as if it were on a sphere.
This plugin, and L3DT in general, cannot produce complete spherical worlds. This is due to some topological differences between planes and spheres.
Using SphericalDistortWhen you select the 'Extensions→SphericalDistort→Apply spherical distortion' option, you will be asked to enter the sphere radius, which is measured in kilometres. Regarding the radius:
Extended clipping options (by Tillot)I hacked the source for the SphericalDistort plugin to allow for limiting the curvature in the x,y, or at some specified radius. This allows for 'pieces' of a sphere to be generated kind of like a cookie cutter. The option is available using the 'Extensions→SphericalDistort→Apply spherical distortion (extended options)' menu option. Here's the heightmap: Here's a terrain screenshot: This plugin doesn't currently allow removing the surrounding terrain edges, but will some day (see to-do list). If the terrain is converted into a poly mesh it would then be as simple as using poly editing tool like Maya, Max, Lightwave, or Blender to cut out the pieces and stitch them together into a sphere. To-do list
Changes2009/03/26
2008/12/03
2006/11/21
2006/11/16
2006/10/23
2006/10/22
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