L3DT users' wiki
Large 3D terrain generator

Heightfield:Generator:Fractal filter

Filter info

Description Generate a heightfield using fractal subdivision.
Author Aaron
Plugin ZG_fractal

Looks like

:plugins:calc:zeograph:filters:hf_gen_fractal.png

Input pins

This filter has no input pins.

Output pins

Name Type Description
hMap hvar A handle to the fractal heightfield created by this filter.

Options

The filter options window for the Fractal filter looks like:

:plugins:calc:zeograph:filters:hf_gen_fractal_options.png

The options are as follows:

Option name Data type Description
PowerOfTwo int The desired size of the heightfield, expressed as a power of two. See table in comments for equivalent sizes in pixels.
HorizScale float The desired horizontal spacing between map pixels, in metres.
Roughness float The noise octave amplitude propagation coefficient. A value of ~0.5 is typical. Larger values give rougher terrain.
WrapFlag bool A flag for whether the map's north/south and east/west borders should tile seamlessly with one another.

To edit any of the values, double left-click the mouse on them.

Comments

Size and PowerOfTwo

PowerOfTwo Map size in pixels
0 1×1
1 2×2
2 4×4
3 8×8
4 16×16
5 32×32
6 64×64
7 128×128
8 256×256
9 512×512
10 1024×1024
11 2048×2048
12 4096×4096
 
plugins/calc/zeograph/filters/hf_gen_fractal.txt · Last modified: 2017/08/31 04:36 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki