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plugins:fileio:l3dt_atlas [2017/08/31 05:00] (current) |
| + | ====== L3DT_Atlas ====== |
| | | |
| + | |
| + | ===== Plugin information === |
| + | |
| + | ^ Authors | Atlas by Ben Garney ([[http://www.garagegames.com|GarageGames]]), UI by Aaron Torpy ([[http://www.bundysoft.com|Bundysoft]]). | |
| + | ^ Formats | Atlas, for [[http://www.garagegames.com/products/torque/tgea/|Torque Game Engine Advanced]]. | |
| + | ^ Download from | L3DT Pro downloads page (consult your sales/reg e-mail for the link.) | |
| + | ^ Last updated | 8th of June 2007. | |
| + | ^ Dependencies | [[:plugins:calc:atFilterAM]] (included with L3DT), plus L3DT Professional v2.5 or later. | |
| + | |
| + | <note important> |
| + | This plugin is obsolete. Please use the new, stable and feature-complete [[plugins:fileio:L3DTio_Atlas2]] plugin instead. |
| + | </note> |
| + | |
| + | <note> |
| + | This plugin requires L3DT Professional. It does not work with L3DT Standard Edition. |
| + | </note> |
| + | |
| + | |
| + | |
| + | |
| + | ===== Current status ====== |
| + | |
| + | The //L3DT_Atlas// plugin beta-release has the following limitation(s): |
| + | * It does not support blended textures. |
| + | |
| + | ===== Using L3DT_Atlas ===== |
| + | |
| + | To export your map to the TGEA Atlas format, select the //'File->Export->To TGEA Atlas'// menu option. This will open the 'Export to TGEA Atlas' dialog, described below. |
| + | |
| + | ==== Unique textures ==== |
| + | |
| + | If you would like to use the textures generated by L3DT, please select the 'Unique texturing' option from the //Profile// drop-list. Unique textures generally don't look as nice 'up-close' as blended textures, but they do render more quickly. |
| + | |
| + | {{:plugins:fileio:l3dt_atlas:unique.png|:plugins:fileio:l3dt_atlas:unique.png}} |
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| + | |
| + | ==== Blended textures ==== |
| + | |
| + | <note warning> |
| + | Blended textures are not working in this plugin just yet. |
| + | </note> |
| + | |
| + | To export your Atlas terrain using run-time blended textures, please select the 'blended textures' option from the //Profile// drop-list. |
| + | |
| + | {{:plugins:fileio:l3dt_atlas:blended.png|:plugins:fileio:l3dt_atlas:blended.png}} |
| + | |
| + | === Alpha filter === |
| + | |
| + | L3DT will usually have many more land types in your attributes map (e.g. 20) than you would want alpha layers in your Atlas terrain (e.g. 4)((For the uninitiated: This is because there are speed and memory penalties when using too many textures at runtime.)). To compress your attributes map down to just a few layers, L3DT_Atlas uses a function from the [[plugins:calc:atFilterAM]] plugin that generates alpha maps based on a set of filter 'rules'. You can select the filter from the //Alpha filter// drop-list, as shown above. If you'd like to edit, create or delete these filters, click on the '...' button next to the //Alpha filter// drop list. A guide on filters is provided on the [[:plugins:calc:atFilterAM:filters|atFilterAM plugin page]]. |
| + | |
| + | ==== Advanced options ==== |
| + | |
| + | If you click on the //'Advanced...'// button in the 'Export to TGEA Atlas' dialog box, you can edit all the low-level Atlas options that are otherwise available via the TGEA source/scripts. To edit a value, double-click on the entry. |
| + | |
| + | {{:plugins:fileio:l3dt_atlas:advanced.png|:plugins:fileio:l3dt_atlas:advanced.png}} |