L3DT users' wiki
Large 3D terrain generator

L3DTio_Atlas2

Plugin information

Authors Aaron Torpy and Mark Dynna.
Formats Atlas, for Torque Game Engine Advanced (TGEA).
Download link Included in L3DT installer, also here.
Source code L3DTio_Atlas2-src.zip (note: LGPL license.)
DLL version 2.5.4.2, 14th of June 2008
Dependencies Requires L3DT release 2.5c or later, L3DTio_RAW_HF v2.5.2.1 or later, L3DTio_FI (any version) and TGEA 1.03 or later.

Using L3DTio_Atlas2

Please refer to the L3DTio_Atlas2 user guide.

Changes

2008/06/14

  • Released v2.5.4.2.
  • Fixed blended terrain, well and truly.
  • Check TGEA console log output.
  • Added spin controls to UI, with dubious range validation.

2008/06/09

  • Released v2.5.4.0, with L3DT 2.5.4.3.
  • Updated script calls for compatibility with ZeoScript v2.5.4.1.

2008/05/01

  • Released v2.5.3.3, with L3DT 2.5.3.13.
  • Added check to ensure Atlas export path is in TGEA directory, or subdirectory thereof.
  • Added warnings for low TX, LM and alpha map resolutions.
  • Added comments to build scripts.
  • Added comments to source code.

2008/03/27

  • Released v2.5.3.2.
  • Fixed blended terrain support again.

2008/02/28

  • Released v2.5.3.0.
  • Fixed blended terrain support.

2007/12/11

2007/12/07

  • Added help button, and removed references to atlasGenerateOpacityTOCFromTiles (which never existed).

2007/12/06

  • Fixed path handling, and started to add blended terrain support (note: it's buggy).

2007/08/27

  • Updated with Mark's changes, plus fix for Atlas large JPEG problem.

2007/05/31

  • Released.
 
plugins/fileio/l3dtio_atlas2.txt · Last modified: 2017/08/31 05:01 (external edit)
 
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