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Large 3D terrain generator

 

SMD: Water settings

:plugins:fileio:l3dtio_smd:smd_water.png

Texture The filename of the image to be used as the water surface texture. If no filename is specified, a default texture is used. Note that the texture (if used) must be placed in the 'maps' directory within the SD7 archive.
Surface colour Possibly (?) the colour of the specular highlights from the water reflection.
Plane colour The colour of the 'water plane' outside the map's bounds. Press the button to change the colour.
Base colour The colour of the water at the surface.
Minimum colour The darkest colour the water will become due to absorbance (see below).
Absorbance (red/green/blue) The absorption strength of the RGB light colours in water.
Damage The amount of damage done to units in water. This value may be used to make acid lakes, for example.

This information is based on the SMD file specification page.

 
plugins/fileio/l3dtio_smd/water.txt · Last modified: 2017/08/31 05:23 (external edit)
 
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