L3DT users' wiki
Large 3D terrain generator

Triangle count

Using the '9' and '0' keys, users may change the rendered triangle count in Sapphire. A lower triangle count gives a higher frame rate, at the cost of a less accurate terrain mesh.

You can see the effect if the increasing mesh accuracy in the series shown below. In the sequence shown at left, the bare triangles are rendered with dot3 lighting. In the sequence shown at right, the same mesh is rendered with an L3DT light map overlaid.

Raw polygons Polygons with light map overlay
8k triangles
tris_8k.jpg tris_8k_lm.jpg
16k triangles
tris_16k.jpg tris_16k_lm.jpg
32k triangles
tris_32k.jpg tris_32k_lm.jpg
64k triangles
tris_64k.jpg tris_64k_lm.jpg
128k triangles
tris_128k.jpg tris_128k_lm.jpg
256k triangles
tris_256k.jpg tris_256k_lm.jpg

I hope you noticed that the increased mesh accuracy that comes from using more triangles has little effect on the final image when a light map/texture is overlaid. Hence, low triangle counts may be used for pretty pictures when a suitable light map/texture exists.

Just to re-iterate the point, below is side-by-side comparison of the 8k and 256k triangle images. Which is better?

8k triangles 256k triangles
tris_8k_lm.jpg tris_256k_lm.jpg
Click on images for larger versions

 
plugins/sapphire/userguide/tricount.txt · Last modified: 2017/08/31 07:13 (external edit)
 
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