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tutorials:l3dt:dead_rabit [2017/08/31 06:55] (current) |
| + | ====== Beginners' Guide to Heightfield Effects ====== |
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| + | ^ Author | [[user>Dead.Rabit]] | |
| + | ^ Date | 6 June 2007 | |
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| + | ====== Peak ====== |
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| + | {{http://i3.photobucket.com/albums/y97/johnchaz/peak.jpg}} |
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| + | this is a very pronounced effect, (i had to buff it down a little). |
| + | |
| + | it makes large round mounds at the tops of hills. or peaks. |
| + | |
| + | ====== Fractal ====== |
| + | {{http://i3.photobucket.com/albums/y97/johnchaz/fractal.jpg}} |
| + | |
| + | makes the surface bumpy, not the worlds prettiest effect but useful to dot around on boring places. |
| + | |
| + | ====== Terraces ====== |
| + | {{http://i3.photobucket.com/albums/y97/johnchaz/terraces.jpg}} |
| + | |
| + | this will make a hill go up in steps/stages. |
| + | |
| + | ====== Erosion ====== |
| + | {{http://i3.photobucket.com/albums/y97/johnchaz/errosion.jpg}} |
| + | |
| + | my favourite of the lot. it makes those jagged edges on hills, not great as units cant often traverse it, but a beautiful effect none the less. |
| + | of all the effects this one probably takes the longest to render. |
| + | |
| + | ====== Lakes ====== |
| + | similar to fractal. however makes divots, and these divots can intertwine, it'd make a great effect for meteor stricken areas. (moon landscapes) |
| + | |
| + | ====== Sea seed ====== |
| + | nice and simple, fills said area with water. if I'm not mistaken this takes priority over most things, so the texture will probably have sand in this area. i don't think it affects the heightmap. |
| + | |
| + | ====== Mountain ====== |
| + | fairly straightforward, makes mountains, these are great for semi traversable land. |
| + | |
| + | ====== Plateau ====== |
| + | not the best thing for spring, makes a flat plateau with steep cliffs all around it. although if a mountain of higher land is next to it, they will overlap and its not the nicest of effects, use carefully, and surround by lower land |
| + | |
| + | ====== Volcano ====== |
| + | amazing effect of creating a volcano. placing adjacent squares will merge them into a super volcano, takes a long while to render however, and occasionally makes a mistake when merging 2 adjacent volcanoes together. delete the appropriate volcano seed. |
| + | |
| + | another point is, that i don't think the default climates have a special texture for volcanoes, which spoils it a little bit, however read the climate tutorial and add it to one of the existing climates. the texture for arctic seabed would be a good texture to use. |
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| + | The End |
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| + | p.s. i am not a godly user of L3DT and use it about once a month. feel free to correct me if I'm wrong. |
| + | D.R |
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| + | ---- |
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| + | // Back to [[:tutorials|tutorial index]]// |