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Large 3D terrain generator

 

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tutorials:l3dt:dead_rabit [2017/08/31 06:55] (current)
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 +====== Beginners' Guide to Heightfield Effects ======
  
 +^  Author | [[user>Dead.Rabit]] |
 +^  Date | 6 June 2007 |
 +
 +====== Peak ======
 +
 +{{http://i3.photobucket.com/albums/y97/johnchaz/peak.jpg}}
 +
 +this is a very pronounced effect, (i had to buff it down a little).
 +
 +it makes large round mounds at the tops of hills. or peaks.
 +
 +====== Fractal ======
 +{{http://i3.photobucket.com/albums/y97/johnchaz/fractal.jpg}}
 +
 +makes the surface bumpy, not the worlds prettiest effect but useful to dot around on boring places.
 +
 +====== Terraces ======
 +{{http://i3.photobucket.com/albums/y97/johnchaz/terraces.jpg}}
 +
 +this will make a hill go up in steps/stages.
 +
 +====== Erosion ======
 +{{http://i3.photobucket.com/albums/y97/johnchaz/errosion.jpg}}
 +
 +my favourite of the lot. it makes those jagged edges on hills, not great as units cant often traverse it, but a beautiful effect none the less.
 +of all the effects this one probably takes the longest to render.
 +
 +====== Lakes ======
 +similar to fractal. however makes divots, and these divots can intertwine, it'd make a great effect for meteor stricken areas. (moon landscapes)
 +
 +====== Sea seed ======
 +nice and simple, fills said area with water. if I'm not mistaken this takes priority over most things, so the texture will probably have sand in this area. i don't think it affects the heightmap.
 +
 +====== Mountain ======
 +fairly straightforward, makes mountains, these are great for semi traversable land.
 +
 +====== Plateau ======
 +not the best thing for spring, makes a flat plateau with steep cliffs all around it. although if a mountain of higher land is next to it, they will overlap and its not the nicest of effects, use carefully, and surround by lower land
 +
 +====== Volcano ======
 +amazing effect of creating a volcano. placing adjacent squares will merge them into a super volcano, takes a long while to render however, and occasionally makes a mistake when merging 2 adjacent volcanoes together. delete the appropriate volcano seed.
 +
 +another point is, that i don't think the default climates have a special texture for volcanoes, which spoils it a little bit, however read the climate tutorial and add it to one of the existing climates. the texture for arctic seabed would be a good texture to use.
 +
 +The End
 +
 +p.s. i am not a godly user of L3DT and use it about once a month. feel free to correct me if I'm wrong.
 +D.R
 +
 +
 +
 +
 +----
 +
 +// Back to [[:tutorials|tutorial index]]//
 
tutorials/l3dt/dead_rabit.txt · Last modified: 2017/08/31 06:55 (external edit)
 
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