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Large 3D terrain generator

 

Part 6: More calculations

We're on the homeward stretch now. To generate the final texture map for your terrain, select the 'Operations→Calc. wizard' menu option (shown below), or select the 'calc »' toolbar button. In the calculation wizard, select the 'terrain normals', 'light map' and 'texture map' options, and click 'next »'.

 :tutorials:l3dt:roads:calcqueueqizard2.png

In the normal mapping wizard, enable 'apply bump mapping' and 'make high-res normal map', set 'TN/HF ratio' to 8, enable 'use disk drive paging', and set the tile size to 512 (as below). Click 'next »' to proceed.

 :tutorials:l3dt:roads:tnwizard.png

In the light mapping wizard, set the light directions and colours to suit. In this tutorial, I will use the defaults. Click 'next »' to proceed when done.

 :tutorials:l3dt:roads:lmwizard.png

In the second pane of the light mapping wizard, select the settings shown below, and click 'next »' to proceed.

 :tutorials:l3dt:roads:lmwizard2.png

You probably don't need to change any settings in the light/water effects wizard, so click 'next »' to proceed.

 :tutorials:l3dt:roads:lmwizard3.png

In the texture mapping wizard, select the settings shown below, and click 'OK' to begin the calculation.

 :tutorials:l3dt:roads:txwizard.png

Once the normals/shadow/light/texture map calculations are complete, L3DT should show you a texture map that looks something like this:

 :tutorials:l3dt:roads:tx1.jpg

But what does it look like in 3D?

Next page Final result
 
tutorials/l3dt/roads/morecalc.txt · Last modified: 2017/08/31 04:44 (external edit)
 
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