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        <title>BundyWiki links:dev</title>
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       <dc:date>2026-05-01T02:53:43+00:00</dc:date>
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        <dc:date>2011-09-10T00:10:27+00:00</dc:date>
        <title>links:dev:code</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=links:dev:code&amp;rev=1315613427&amp;do=diff</link>
        <description>3D-rendering engines and SDKs

Free and Open-Source

	*  Ogre 3D (C++, Direct3D/OpenGL)
	*  GLScene (Delhpi, OpenGL)
	*  Irrlicht (C++ / .NET, Direct3D/OpenGL)
	*  Brume (C#, DirectX)
	*  AdVantage Terrain Library (C++)
	*  Panda3D (C++ / Python, OpenGL)</description>
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        <dc:date>2017-08-31T05:24:12+00:00</dc:date>
        <title>links:dev:literature</title>
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        <description>Where to look?

	*  The Virtual Terrain Project --- an outstanding resource for all things terrain.
	*  NeHe Productions --- many excellent OpenGL tutorials.

Terrain rendering

	*  Beautiful Landscapes By Means Of Height Mapping, B. Humphrey (via NeHe OpenGL tutorials).
	*  Real-Time Dynamic Level of Detail Terrain Rendering with ROAM, B. Turner (via GamaSutra.com) --- used for sapphire renderer.
	*  ROAMing Terrain: Real-time Optimally Adapting Meshes, M. Duchaineau et. al.
	*  Hardware Based …</description>
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