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       <dc:date>2026-04-30T11:59:47+00:00</dc:date>
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        <dc:date>2017-08-31T04:55:55+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:atmosphere</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_smd:atmosphere&amp;rev=1504155355&amp;do=diff</link>
        <description>Nav:  Up to SMD page  Back to General page  Forward to Water page 

[:plugins:fileio:l3dtio_smd:smd_atmo.png]

 Skybox  The filename of an image to be displayed on the sky in Spring. Skyboxes are stored as DirectDraw Surface (DDS) cubebox images, and should be placed in the maps directory of the compressed sd7 file. If no skybox image is specified, the skybox will be generated in Spring from the sun/sky/cloud colour settings.  Sun colour  The colour of the sun in the sky. Press the button to cha…</description>
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        <dc:date>2017-08-31T07:27:23+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:general</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_smd:general&amp;rev=1504164443&amp;do=diff</link>
        <description>Nav:  Up to SMD page   Forward to Atmosphere page 

[:plugins:fileio:l3dtio_smd:smd_general.png]

 Description  The description of the map, as shown in the Spring multiplayer battleroom.  Detail map  The filename of the detail map image applied to the ground texture in Spring. If no filename is specified, a default detail map is used. Note that the detail map (if used) must be placed in the 'maps' directory within the SD7 archive.  Hardness  The resistance of the map surface to deformation by ex…</description>
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        <dc:date>2017-08-31T06:12:58+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:light</title>
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        <description>Nav:  Up to SMD page  Back to Water page  Forward to Teams page 

[:plugins:fileio:l3dtio_smd:smd_light.png]

 Sun specular colour  The colour of specular reflections off objects (units, etc.)  Sun direction  An x/y/z vector of the sun's direction. Use the Calc. button to automatically calculate these values from L3DT's light map. To set the vector values manually, please consult the SMD specification page for an explanation of the axis definitions.   Ground sun colour  The light colour applied …</description>
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        <dc:date>2017-08-31T06:49:43+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:teams</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_smd:teams&amp;rev=1504162183&amp;do=diff</link>
        <description>Nav:  Up to SMD page  Back to Light page  Forward to Types page 

[:plugins:fileio:l3dtio_smd:smd_teams.png]

 Number of teams  The number of team starting points in the map. Increasing or decreasing this number will add or remove entries from the list.  East/west  The east/west coordinate of the team starting position. Larger numbers are more easterly. To change this value, click on it.  North/South  The north/south coordinate of the team starting position. Larger numbers are more southerly. To…</description>
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        <dc:date>2017-08-31T05:52:08+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:types</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_smd:types&amp;rev=1504158728&amp;do=diff</link>
        <description>Nav:  Up to SMD page   Back to Teams page 

[:plugins:fileio:l3dtio_smd:smd_types.png]

 Type list  Contains a list of all the land types in your map, which is automatically generated from L3DT's attributes map.  Hardness  The relative resistance of the selected land type surface to deformation by explosions, etc. The default value is 1.  Tank speed  The relative speed of tanks on the selected terrain type. The default value is 1.  Kbot speed  The relative speed of KBOTs on the selected terrain …</description>
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        <dc:date>2017-08-31T05:23:16+00:00</dc:date>
        <title>plugins:fileio:l3dtio_smd:water</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_smd:water&amp;rev=1504156996&amp;do=diff</link>
        <description>Nav:  Up to SMD page  Back to Atmosphere page  Forward to Light page 

[:plugins:fileio:l3dtio_smd:smd_water.png]

 Texture  The filename of the image to be used as the water surface texture. If no filename is specified, a default texture is used. Note that the texture (if used) must be placed in the 'maps' directory within the SD7 archive.  Surface colour  Possibly (?) the colour of the specular highlights from the water reflection.  Plane colour  The colour of the 'water plane' outside the map…</description>
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