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        <title>BundyWiki plugins:sapphire:userguide</title>
        <description></description>
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       <dc:date>2026-04-30T14:25:42+00:00</dc:date>
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    <item rdf:about="http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:am_edit&amp;rev=1294900440&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T06:34:00+00:00</dc:date>
        <title>plugins:sapphire:userguide:am_edit</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:am_edit&amp;rev=1294900440&amp;do=diff</link>
        <description>The attributes map editor may be opened from the L3DT menu by either:

	*  Selecting the 'Operations-&gt;Attributes map-&gt;Edit attributes map in 3D' menu option in L3DT, or;
	*  Clicking on the '3D' toolbar icon in L3DT to open Sapphire, then selecting the 'Edit-&gt;Attributes map brush' menu item in the Sapphire menu.</description>
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    <item rdf:about="http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:controls&amp;rev=1504153135&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T04:18:55+00:00</dc:date>
        <title>plugins:sapphire:userguide:controls</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:controls&amp;rev=1504153135&amp;do=diff</link>
        <description>For off-line access, [click here] for a PDF of this page.

Default mode
  Control   Description   Navigation     w / s   Move forwards/backwards.   a / d   Move left/right.   e / r   Move up/down (in flying mode).   t   Teleport (enter coordinates manually).   Camera control     Left click + drag   Pan the camera.   Scroll wheel   Zoom in/out   Mode options     m   Toggle rendering modes.   h   Enable/disable the .   Right click   Enable .   SPACE   Toggle flying/walking modes.   TAB   Toggle tu…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-08-22T00:09:21+00:00</dc:date>
        <title>plugins:sapphire:userguide:hf_edit</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:hf_edit&amp;rev=1377130161&amp;do=diff</link>
        <description>The heightfield editor may be opened from the L3DT menu by clicking on the 'Operations-&gt;Heightfield-&gt;Edit heightfield in 3D' menu option, or by clicking on the '3D' toolbar icon in L3DT to open Sapphire, then selecting the 'Edit-&gt;Heightfield tools' option in the Sapphire menu.</description>
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        <dc:date>2011-01-13T06:34:01+00:00</dc:date>
        <title>plugins:sapphire:userguide:megatextures</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:megatextures&amp;rev=1294900441&amp;do=diff</link>
        <description>When using extremely large and detailed textures in Sapphire, there are a few tips and rules to be considered. These are explained below.

Tile size and patch size


In Sapphire, the terrain is broken into 'patches' that typically cover 64×64 heightfield pixels. If the texture is a mosaic, each texture tile must cover at least one terrain patch, or else there will be visible streaking of the texture. For small textures (8x texture resolution or less), you do not have to do anything for the textu…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T06:23:07+00:00</dc:date>
        <title>plugins:sapphire:userguide:rendermodes</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:rendermodes&amp;rev=1504160587&amp;do=diff</link>
        <description>Sapphire has three rendering modes, which you can toggle by pressing the 'm' key. They are:

Wireframe mode


[Wireframe]

Polygon mode


[Polygon]

Textured mode


[Textured]</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T07:24:49+00:00</dc:date>
        <title>plugins:sapphire:userguide:scripting</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:scripting&amp;rev=1504164289&amp;do=diff</link>
        <description>Window functions

ShowWnd


You can open the Sapphire 3D renderer window using the following ZeoScript command:


Sapphire.ShowWnd


ShowWndEx


FIXME

HideWnd


You can close the Sapphire 3D renderer window using the following ZeoScript command:


Sapphire.HideWnd</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T06:43:05+00:00</dc:date>
        <title>plugins:sapphire:userguide:settings</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:settings&amp;rev=1504161785&amp;do=diff</link>
        <description>You can edit rendering settings for Sapphire using the 'Extensions-&gt;Sapphire-&gt;Renderer settings' menu option. This opens a standard Zeolite edit dialog box containing the tree of options, as shown below:


  [:plugins:sapphire:userguide:sapphire_settings.png]    Sapphire settings</description>
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    <item rdf:about="http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:teleport&amp;rev=1377130161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-08-22T00:09:21+00:00</dc:date>
        <title>plugins:sapphire:userguide:teleport</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:teleport&amp;rev=1377130161&amp;do=diff</link>
        <description>To instantly move to another position on your map, select the 'Position-&gt;Teleport' menu item in Sapphire (or press the 't' key) to open the teleport dialog:

[:plugins:sapphire:userguide:teleport.png]

Position


The X, Y and Z edit boxes allow you to set the X (east/west), Y (north/south) and Z (up/down) coordinates of the camera position. The values are in vertex units (e.g. x = 500 is the 500th pixel in the X direction.)</description>
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    <item rdf:about="http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:tricount&amp;rev=1504163587&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T07:13:07+00:00</dc:date>
        <title>plugins:sapphire:userguide:tricount</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:tricount&amp;rev=1504163587&amp;do=diff</link>
        <description>Using the '9' and '0' keys, users may change the rendered triangle count in Sapphire. A lower triangle count gives a higher frame rate, at the cost of a less accurate terrain mesh. 

You can see the effect if the increasing mesh accuracy in the series shown below. In the sequence shown at left, the bare triangles are rendered with dot3 lighting. In the sequence shown at right, the same mesh is rendered with an L3DT light map overlaid.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T06:34:04+00:00</dc:date>
        <title>plugins:sapphire:userguide:tx_edit</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=plugins:sapphire:userguide:tx_edit&amp;rev=1294900444&amp;do=diff</link>
        <description>The texture map editor may be opened from the L3DT menu by either:

	*  Selecting the 'Operations-&gt;Texture map-&gt;Edit texture map in 3D' menu option in L3DT, or;
	*  Clicking on the '3D' toolbar icon in L3DT to open Sapphire, then selecting the 'Edit-&gt;Texture map brush' menu item in the Sapphire menu.</description>
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