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        <dc:date>2017-08-31T06:39:53+00:00</dc:date>
        <title>tutorials:l3dt:bumpmap</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:bumpmap&amp;rev=1504161593&amp;do=diff</link>
        <description>Author  Aaron Torpy.   Last updated  3rd of Jan, '08. 
Introduction


With L3DT's support for bump-mapped lighting, is has naturally been asked how one goes about making the bump map images used for this algorithm. This tutorial will explain how to generate bump maps from texture images using L3DT and how to set up materials and climates to use these bump-maps.</description>
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        <dc:date>2017-08-31T06:55:36+00:00</dc:date>
        <title>tutorials:l3dt:dead_rabit</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:dead_rabit&amp;rev=1504162536&amp;do=diff</link>
        <description>Author  Dead.Rabit   Date  6 June 2007 



this is a very pronounced effect, (i had to buff it down a little).

it makes large round mounds at the tops of hills. or peaks.



makes the surface bumpy, not the worlds prettiest effect but useful to dot around on boring places.</description>
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        <dc:date>2017-08-31T06:33:09+00:00</dc:date>
        <title>tutorials:l3dt:fileoverlay</title>
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        <description>Author  Aaron   Last updated  3rd of May, 2010.   PDF  [141kB] 

In this tutorial I explain how to use the file overlay special terrain type. To use this tutorial, you will need at least v2.5 of L3DT. 

What is a file overlay?


First things first; a file overlay is a terrain effect that adds onto the heightfield the contents of another heightfield, as loaded from a file. These are useful for adding pre-made features such as hills, mountains, volcanos, etc.</description>
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        <dc:date>2013-08-22T00:09:24+00:00</dc:date>
        <title>tutorials:l3dt:fjord</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:fjord&amp;rev=1377130164&amp;do=diff</link>
        <description>Author  Aaron Torpy.   Last updated  10th of March, '10.   PDF  [923kB] 
Introduction


I was just browsing Wikipedia, as I am sometimes wont to do, and I came across the article on fjords (or fiords, for the Kiwis). Absolutely spectacular scenery. In this walkthrough-style tutorial, I will attempt to build a fjord from scratch, starting with a blank design map and ending with a complete terrain and texture.</description>
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        <dc:date>2017-08-31T07:07:13+00:00</dc:date>
        <title>tutorials:l3dt:newclimate</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:newclimate&amp;rev=1504163233&amp;do=diff</link>
        <description>Author  Aaron Torpy   Last update  26th Dec, '10 

Tutorial chapters:

	*  Getting started
	*  A basic climate: grass, sand, rock, snow
	*  more to come


Other relevant tutorials:

	*  Making a new material 


If you'd like to make suggestions for changes to this tutorial, please send me a PM or e-mail (see my profile), or otherwise post in the forum.</description>
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        <dc:date>2011-01-13T06:08:30+00:00</dc:date>
        <title>tutorials:l3dt:newmaterial</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:newmaterial&amp;rev=1294898910&amp;do=diff</link>
        <description>Author  Aaron   Created  2010/08/30  

This introductory tutorial is intended to explain how to load new textures in L3DT using materials. The intended audience for this tutorial is new users who are trying to make a material for the first time. As such, this tutorial will not delve into the details of how to get the best out of materials in L3DT. If you follow this tutorial to the end, you should have a working material, if not a very pretty one. If you would like to go further into material op…</description>
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        <dc:date>2017-08-31T05:29:16+00:00</dc:date>
        <title>tutorials:l3dt:panorama</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:panorama&amp;rev=1504157356&amp;do=diff</link>
        <description>Author  Aaron   Last updated  22 Feb 2008 

This tutorial will explain how to record 360-degree panoramic videos of your terrain using the Sapphire and L3DTio_VFW plugins. An example video is given below:


  A panorama recorded from Sapphire      Download AVI [1.4MB; better quality than YouTube]</description>
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        <dc:date>2017-08-31T05:43:00+00:00</dc:date>
        <title>tutorials:l3dt:roads</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:roads&amp;rev=1504158180&amp;do=diff</link>
        <description>Author  Aaron   Last modified  11th of October 2009 

This tutorial will walk you through the complete process for making a road on your terrain using L3DT.

Before we start


To follow this tutorial, you will need L3DT Professional release 2.5d build 0 or later, as released on the 28th of May 2008. This is because the tutorial will make use of the attributes map brush tool, which was updated in that release. To check that you have the correct version, select the 'Help-&gt;About' menu item. This wi…</description>
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        <dc:date>2017-08-31T07:09:43+00:00</dc:date>
        <title>tutorials:l3dt:ski_run</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:ski_run&amp;rev=1504163383&amp;do=diff</link>
        <description>Author  Aaron Torpy.   Last updated  4th of March, '12. 
L3DT user 'METEMEDO' asked in the forum whether it was possible to make a downhill snowy map for a snowboarding game. Possible? Yes. Easy? Not so much. The best process I could think up still involved an outrageous amount of manual editing, but, for what it's worth, I have documented it here in this tutorial.</description>
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        <dc:date>2017-08-31T07:22:08+00:00</dc:date>
        <title>tutorials:l3dt:srtm</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:srtm&amp;rev=1504164128&amp;do=diff</link>
        <description>Author  Aaron   Date  16 April 2009   PDF  [643kB] 

This tutorial explains how to import real-world terrain into L3DT, using radar-generated height data produced by the NASA 'Shuttle Radar Topography Mission' (SRTM). In this case, we will be using the 90 metre resolution SRTM data that is provided free of charge by CGIAR, which covers the majority of the Earth's surface. Higher-resolution SRTM or LIDAR data is available elsewhere, but this is outside the scope of this tutorial.</description>
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        <dc:date>2013-08-22T00:09:25+00:00</dc:date>
        <title>tutorials:l3dt:stitching_heightmaps</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:stitching_heightmaps&amp;rev=1377130165&amp;do=diff</link>
        <description>Author  Aaron   Date  29-Mar-2012 

Not infrequently, users have asked how to stitch together two or more heightmaps to make one seamless map. This tutorial should, I hope, answer those questions. 


does not



Required tools


To follow this tutorial you will need L3DT v12.03 build 3 or later. Earlier versions did not support tile blending, and so will not be suitable for this activity.</description>
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        <dc:date>2013-08-22T00:09:25+00:00</dc:date>
        <title>tutorials:l3dt:tx_res</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:tx_res&amp;rev=1377130165&amp;do=diff</link>
        <description>This page is intended to answer a frequently asked question regarding terrain textures:

 Q:  How do I increase the texture detail so that blades of grass are visible? 

There are several ways to display grass in 3D renderers:

	*  
	*  
	*  
	*  

1. Use 3D geometry


The most realistic way to display grass in a 3D rendering environment is to use 3D geometry. That is to say, use meshes and/or impostors with their own leafy texture. I'd go so far as to say that all modern 3D game engines support…</description>
    </item>
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        <dc:date>2017-08-31T06:15:54+00:00</dc:date>
        <title>tutorials:l3dt:volcano</title>
        <link>http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:volcano&amp;rev=1504160154&amp;do=diff</link>
        <description>Author  Aaron   Last updated  19th of March, 2009   PDF  [249kB] 





If you create a volcano in your map using L3DT's design map, you are limited to two choices of volcano size: 'large', and 'small'. However, if you want to create a volcano with a custom size (radius/height/etc), there is a way. Select the 'Scripts-&gt;Add custom volcano' menu option, as shown below:</description>
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