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        <dc:date>2017-08-31T06:47:16+00:00</dc:date>
        <title>tutorials:l3dt:roads:add_road_to_am</title>
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        <description>Road tutorial home  

You can apply the road to the attributes map in two ways; using the , or using the . I find it's best to start with the 2D editor first to do most of the brushwork, and then follow up with the 3D editor for the fine brushwork.

Thus, we start with the 2D editor...</description>
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        <title>tutorials:l3dt:roads:add_road_to_hf</title>
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        <description>Road tutorial home  

Now for the fun part - making the road using the bulldozer brush in Sapphire.

Opening Sapphire


If the 3D viewer is not already open (as it should be if you followed the last section), you can open the Sapphire 3D viewer using the '3D' button on the L3DT toolbar, or else by selecting the 'Extensions-&gt;Sapphire-&gt;Open 3D renderer' menu option. If you've applied the template image from the last section, the results should look like the image below left, and if not, it should …</description>
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        <description>Road tutorial home  

Before we get to the fun road-building part, we must first make some basic terrain onto which we may build our road. This section of the tutorial explains how to create a basic heightfield in L3DT () or import it from another program ().</description>
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        <description>Road tutorial home  

The next step in the road building process will be to add the road to the attributes map. However, to do this we'll first have to calculate both the water map and the attributes map. To do this, select the 'Operations-&gt;Calc. wizard' menu option (shown below), or select the 'calc &gt;&gt;' toolbar button.</description>
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        <description>Road tutorial home  

We're on the homeward stretch now. To generate the final texture map for your terrain, select the 'Operations-&gt;Calc. wizard' menu option (shown below), or select the 'calc &gt;&gt;' toolbar button. In the calculation wizard, select the 'terrain normals', 'light map' and 'texture map' options, and click 'next &gt;&gt;'.</description>
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        <dc:date>2017-08-31T04:38:59+00:00</dc:date>
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        <description>Road tutorial home  

When making roads, I find it useful to follow a plan or template. This is basically an overhead (topographic) image showing where you want the road to go. Having a plan such as this will make it much easier to work out where to place the road when you're doing the digging in the 3D editor.</description>
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