-  Algorithm changes - 
-  Modified the heightfield generation algorithm, including changes to erosion, plateaux, and peak / fractal roughness. 
 
-  User interface 
-  File I/O 
-  Bug fixes 
-  L3DTVi2 - 
-  Multi-resolution detail-mapping, for 3D cards that support GL_ARB_vertex_program and have at least 3 texture units. 
-  The unused Cg.dll dependency has been removed. 
-  The camera movement controls have been improved.