Table of Contents
L3DT release 2.4a
Changes
Algorithm changes
User interface
File I/O
Debugging
CommonUI
Other
L3DT release 2.4a
Released on the 8th of August, 2006 (
see announcement
)
Changes
Algorithm changes
High-res alpha maps.
Revised shape of
mountain overlay
.
Made per-pixel land types algo work without DM.
Added
file overlay
special type, with overlay manager.
Fixed LM, TX & alpha compatibility with high-res AM.
User interface
Added new
calculation queue
wizard, using
CommonUI
framework.
Removed obsolete 'Next »' toolbar/menu option.
Add presets bar to
texture
and
2nd light-mappping
wizards.
Updated walkthrough.
Added progress display for 'clip heightfield' and 'set vert. scale'.
Added 'Auto layers' button to textures pane in land type editor, which generates all layers based on texture and bump-map filenames.
File I/O
Increased size-limit in export wizard to 8193×8193.
Set min/max alt for BMP/
JPEG
/
PNG
exports (forcing scale values).
Don't set active format on a file import.
Set default TN
JPEG
quality to 95 (was 90).
Moved
settings.ini.xml→Presets
to
settings.ini.xml→Presets→Wizards
to make space for other presets.
Debugging
Made '
Operations→Heightfield→Change horiz. scale
' modify HF.HorizScale in project settings.
Fixed '
Design map→Gen from HF
'.
Properly enforce map size limits in 'design map size' wizard.
Fix bug reported by kanetsb (
see here
).
Fixed colour-clipping bug (
see here
).
Fixed 8-bit bitmap heightfield import bug.
Auto-translate '.mgf' to '.proj' without error message.
Added more debugging code to PDH usage.
CommonUI
Started a reusable and scriptable UI framework, wrapping MFC.
Completed Dialog, Edit, Combo, Static, Button and Checkbox classes.
Handled hide/show, enable/disable, parents, callbacks/message passing.
Other
Allowed pro activation without registry write-access.
Applied new wizard settings model.