Table of Contents
Dev plan for L3DT release 2.5a
Major features
Custom map layers
Improved brush tools
Improved texturing
Minor features
User interface tweaks
File I/O
Calc plugins
Other
Plugin API
Bug fixes
Activation
Documentation
Next release
Dev plan for L3DT release 2.5a
Due date: Undecided.
Major features
Custom map layers
Support custom maps project and I/O
All project file I/O.
CMainFrame::OnOptionsFiletypes
CMainFrame::CheckGroupFormatsBeforeSave
Fix map scales
HTML
summary
Update PROJ format to v1 to support custom maps (original is now considered v0).
Render custom maps in main view
Support for byte, word map rendering.
Changed view mode handing to use map name.
Support for DWORD rendering (RGBA).
View→Show map…(choose from combo sel)
Menu options for custom maps
File→Export→Export map… (choose from combo sel)
File→Close→Close map… (choose from combo sel)
File→Load→Reload map… (choose from combo sel)
File→Save→Save map… (choose from combo sel)
Utilities→New map layer…
Allow plugins to add new map layers to the project with project_CreateMap function.
Improved brush tools
Added visual display for brush radius in main window.
Added brush tool for attributes map.
Added brush tool for BYTE maps.
Added brush tool for RGB maps (LM, TX, custom).
Added thermal erosion brush to HF tools.
Added cliffs brush to HF tools.
Replaced individual tool icons on toolbar with one '
edit active map
' icon.
Improved texturing
Add blending/anti-aliasing support to texture generator.
Add blend radius parameter to land types, land type editor, CLI file I/O.
Handle AM/TX ratios in texture algorithm.
Add 'max anti alias' in TX wizard.
Abolish per-pixel land types generator (use high-res AM instead).
Enable multi-cast shadows (4x by default).
Add 4x res texture layer to rock types, with min res of 32x, for ultra high-res textures.
Pre-load
all
textures/bump-maps of project climates at beginning of normals/light/texture mapping calcs.
Minor features
User interface tweaks
Add 'Operations→Heightfield→Edit in 3D' option (using Sapphire).
Allow image drape to overlay other maps in the project.
Allow 2^n+1 sizes in Export to Atlas UI.
Uncheck by default the 'split map into tiles' option in the export wizard, regardless of whether the map is a mosaic or not.
File I/O
Set PixelsPerMetre in FreeImage formats (BMP,
JPG
,
PNG
, TGA).
Set DPI in CxImage formats (PCX).
Added RGBA support for TGA format.
Write .proj and .def.xml files to log when loading.
Created
L3DTio_BigBitmap
Added support for patching settings using '.patch.txt' files, with simple set/del syntax.
Add mosaic export support for PCX.
Calc plugins
atCalc_FFT
atCalc_HF_Thermal
atCalc_HF_Terrace
Other
Read core count from process thread count, and enable multithreading by default.
Add 'blank heightfield' algo option.
'Hot loading' of plugins from command line, without requiring restart.
Plugin API
More functions (core):
WriteToLog
filesel_InitFS
filesel_GetFilename
More functions (via zeofuncs):
application.GetExeDir
application.GetIcon
settings.GetPresetsList
project.CreateMap
project.LoadProject
project.SaveProject
project.SaveProjectAs
project.SaveProjectAsUI
classes.landtype.GetTexturePixelByID
settings.GetPath
Bug fixes
Fixed initial enable state for format options button in mosaic wizard (
see this thread
).
Fixed loading of water body list (this had broken delete water body tool.)
Fixed export wizard when exporting mosaic texture.
Fixed message for out-of-memory errors, and make error box modal.
Fixed title in 'file→save→active map' (it said 'save map map as')
Fixed heightfield import before a project is loaded (I had skipped init of default map types).
Call ExtShutdown in plugins before closing app, to prevent Sapphire from crashing when user closes app window.
Use try-catch statements for all plugin member functions (e.g. ExtLoadMapFile).
Use try-catch statement for threaded calls to zeolite extension functions.
Fix typo in 'Initilaised OK' message when initialising mosaic.
Fix export selected area menu enable.
Fix xmax/ymax edges in
atExportArea
plugin.
Fix flood tool to allow flooding with negative water levels.
Don't use mosaic swap map when re-sizing (and export resizing) maps in L3DT Standard edition!
Fix deletion of arglists in zeofunc_ExecuteThreaded
API
call.
Fix filename bug in mosaic tile export in
L3Dio_RAW_HF
Activation
Unify GG & Bundysoft versions, using switchable activation modules.
Documentation
Updated walkthrough.
Next release
»
Release 2.5b
»