Write a map data tile to an open HF2/HFZ file. This function uses a smaller memory block (tile-sized) for loading the map data, as opposed to the complete memory block (map-sized) used in hfzWriteTile.
long hfzWriteTile2(hfzFile* fs, hfzHeader& fh, long TileX, long TileY, float* pTileData);
Name | Type | Description |
---|---|---|
fs | hfzFile* | A handle to an open hfzFile struct (see hfzOpen). |
fh | hfzHeader& | The hfzHeader struct for the file. |
TileX | long | The x-coordinate of the map tile. |
TileY | long | The y-coordinate of the map tile. |
pTileData | float* | A handle to the user-supplied tile array (see comments). |
LIBHFZ_STATUS_OK if the tile was written successfully, and otherwise an error code. Use hfzGetErrorStr to retrieve the error description.
Please refer to the HF2 file specification for the required tile order.
Please refer to hfzReadTile2 comments for information regarding the correct initialisation and use of pTileData.