Retrieve a handle to the project's map list.
Declaration | zProj.h |
---|---|
Implementation | zProj.cpp |
ZLIST zproj_GetMapList();
A valid non-null handle to the project's map list, or a null handle if an error occurred.
Maps are stored in the map list as variables of type VarID_map
, and may be retrieved by calling zlist_GetItemA using their abbreviated name (e.g. “HF” for heightfield). The set of map names for the core maps in L3DT are listed in the comments section of the zproj_GetMap function reference.