L3DT documentation
Large 3D terrain generator



Retrieve a ZVAR handle to an item in a list, specified by its name.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

ZVAR zlist_GetItemA(ZLIST hList, const char* lpVarName);


Name Type Comment
hList ZLIST A ZLIST handle, an item of which is to be retrieved.
lpVarName const char* A pointer to a C-style string, giving the name of the variable to be retrieved.

Return value

Null if an error occurred, and a valid ZVAR otherwise.



zeolite/functions/zlist_getitema.txt · Last modified: 2017/08/31 06:59 (external edit)
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