Spread Sheet to L3DT Design Map
Posted: Tue Dec 30, 2008 6:10 pm
I'm not an art guy at all. But, I have managed to use L3DT to make a collection of 20 NWN2 area maps that make me look like an art guy: http://nwvault.ign.com/View.php?view=NW ... ail&id=406
I'm now working in the Design Map on a volcano island because it's very unlikely one can be produced randomly that fits all the criteria.
My problem is that's it's very tedious to massage this thing into existence one block at a time, 24x24 blocks is a lot of blocks. Typically, I play with the sliders until I get basically what I want. Then I keep hitting the new project button and saving all the interesting ones. Having to use the pen or clicker on these blocks and not those is a lot of wasteful work and quickly gets confusing, hard to keep track of, slow to change. I used a spread sheet to calculate my block heights then had to adjust each block individually. This procedure is not good for the experimental approach that best suits me.
The spread sheet is great because I can calculate all sorts of stuff in seconds. Obviously, calculations are a great time saver. It's kinda the point behind L3DT.
I know L3DT can import various file types. But, how to get spread sheet data into a L3DT Design Map is the problem.
Do we have any idea, any, how I might go about doing this? What third party software are we familiar with that will get me at least one step closer.
I'm now working in the Design Map on a volcano island because it's very unlikely one can be produced randomly that fits all the criteria.
My problem is that's it's very tedious to massage this thing into existence one block at a time, 24x24 blocks is a lot of blocks. Typically, I play with the sliders until I get basically what I want. Then I keep hitting the new project button and saving all the interesting ones. Having to use the pen or clicker on these blocks and not those is a lot of wasteful work and quickly gets confusing, hard to keep track of, slow to change. I used a spread sheet to calculate my block heights then had to adjust each block individually. This procedure is not good for the experimental approach that best suits me.
The spread sheet is great because I can calculate all sorts of stuff in seconds. Obviously, calculations are a great time saver. It's kinda the point behind L3DT.
I know L3DT can import various file types. But, how to get spread sheet data into a L3DT Design Map is the problem.
Do we have any idea, any, how I might go about doing this? What third party software are we familiar with that will get me at least one step closer.