Large water tables
Posted: Sun Aug 13, 2006 1:59 am
Howdy! Just starting to play with a registered version of L3DT, and I'm trying to generate maps for planetary objects at resolutions of 8k x 4k (1:2 height:width ratio) and up (for Orbiter 2006 actually). I'd like to see if L3DT can aid me in creating these hi-res planetary texture maps, up to 32k x 16k via Photoshop/Blender/etc. (and then conversion to the .tex format which Orbiter uses via a utility that comes with Orbiter).
I can generate the design map and heightfield (and I think the landmass shapes look great at high pixel counts BTW), but when I attempt to auto generate the water maps it processes for days (P4 3.2 hyperthreading proc, 2GB of memory, mosaic tile option on).
Is this normal???
Is there anything I can do to improve the processing here?
Thanks!
I can generate the design map and heightfield (and I think the landmass shapes look great at high pixel counts BTW), but when I attempt to auto generate the water maps it processes for days (P4 3.2 hyperthreading proc, 2GB of memory, mosaic tile option on).
Is this normal???
Is there anything I can do to improve the processing here?
Thanks!