Can L3DT do this? I hope so...
Posted: Tue Oct 10, 2006 2:13 pm
Hi all!
I've got a big issue to solve. I'm trying to create a "kind of game" and I need a really huge, tile based heightmap.
I explain better:
I need to create a continet (almost 50kmx50km [not so big after all] ).
Then I need to "tasselate" the just-made terrain into a grid 20x20.
Every tile must be a 512x512 heightmap to import in a 3d modelling program.
summing up: 400 tiles x (512x512px) = 10240x10240px heightmap.
Is it possibile? I know this is a little strange, but I need a tile based map that recreates the illusion of a continuous terrain.
however thx^^
I've got a big issue to solve. I'm trying to create a "kind of game" and I need a really huge, tile based heightmap.
I explain better:
I need to create a continet (almost 50kmx50km [not so big after all] ).
Then I need to "tasselate" the just-made terrain into a grid 20x20.
Every tile must be a 512x512 heightmap to import in a 3d modelling program.
summing up: 400 tiles x (512x512px) = 10240x10240px heightmap.
Is it possibile? I know this is a little strange, but I need a tile based map that recreates the illusion of a continuous terrain.
however thx^^