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Can L3DT do this? I hope so...

PostPosted: Tue Oct 10, 2006 2:13 pm
by Drugo
Hi all!

I've got a big issue to solve. I'm trying to create a "kind of game" and I need a really huge, tile based heightmap.

I explain better:

I need to create a continet (almost 50kmx50km [not so big after all] ).
Then I need to "tasselate" the just-made terrain into a grid 20x20.
Every tile must be a 512x512 heightmap to import in a 3d modelling program.

summing up: 400 tiles x (512x512px) = 10240x10240px heightmap.

Is it possibile? I know this is a little strange, but I need a tile based map that recreates the illusion of a continuous terrain.

however thx^^

PostPosted: Tue Oct 10, 2006 3:11 pm
by Aaron
Hi Drugo,

That's quite a reasonable request; not strange at all. The map size you want can be handled by L3DT Professional (see here for free eval license), and it does the tiling automatically.

When making a new map (file->new map), select the 'design/inflate' algorithm, and then in the design map size wizard, set the X and Y size of the design map to 160 x 160, the heightfield resolution to 5, and enable disk-drive paging. The rest of the settings can be left as defaults, or changed if you like.

Be warned though; a 10,240 x 10,240 pixel heightfield is going to take several hours to generate.

Cheers,
Aaron.

PostPosted: Tue Oct 10, 2006 3:18 pm
by Drugo
Oh perfect!

Thx for the fast answer!! I'll send you a trial request immediately ^^

PS: I know it'll take a lot of time, but most of all, I hope my machine can handle it :D