Does L3DT work with TSE?
Posted: Fri Dec 08, 2006 6:56 pm
It may be a silly question to ask, but are there any problems using L3DT with TSE Milestone version 4.0? I have spent 2 days trying to import a raw file from L3DT with no success.
I either get errors such as "Too many verticles, try a lower treedepth" or a bunch of errors saying "AtlasActivationHeightfield::generateNodeData - Max exceeded! May have paging issues!"
I'm using tutorial:
http://www.bundysoft.com/wiki/doku.php? ... tse:import
Size: 1024
Exported as: 1025
JPG Image: 1024
HeightRange: 718.65
Square size: 6
Vertical scale: 0.0110
Leaf Size: 32
Command to inport to TSE:
generateChunkFileFromRaw16("terrain_water_demo/data/terrains/andy.raw", 1024, 1.0, 0.0110 / ( 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 1.5), "terrain_water_demo/data/terrains/andy.chu", 2.0, 6);
Any help on this is greatly appreciated. The TSE/Torque site doesn't say much about it, and your TSE tutorial on here was actually more useful.
-Andy
I either get errors such as "Too many verticles, try a lower treedepth" or a bunch of errors saying "AtlasActivationHeightfield::generateNodeData - Max exceeded! May have paging issues!"
I'm using tutorial:
http://www.bundysoft.com/wiki/doku.php? ... tse:import
Size: 1024
Exported as: 1025
JPG Image: 1024
HeightRange: 718.65
Square size: 6
Vertical scale: 0.0110
Leaf Size: 32
Command to inport to TSE:
generateChunkFileFromRaw16("terrain_water_demo/data/terrains/andy.raw", 1024, 1.0, 0.0110 / ( 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 1.5), "terrain_water_demo/data/terrains/andy.chu", 2.0, 6);
Any help on this is greatly appreciated. The TSE/Torque site doesn't say much about it, and your TSE tutorial on here was actually more useful.
-Andy