FreeImage failed to allocate bitmap
Posted: Fri Apr 03, 2009 6:13 am
I guess like most, I was hoping to get the maximum resolution out of the Texture map and am trying to save a 8K.
L3DT has generated the texture map fine, but when I go to save I get the following error:
CL3DTio_FIApp::SaveMapFile error
- FreeImage failed to allocate bitmap
CExtDLL::SaveMapFile error
- call to DLL function 'SaveMapFile' failed
CMapGroup::SaveMapFile3 error:
- save failed
Now this suggests to me that it's run out of memory. I'm running x64 Vista with 4 GB of DDR3 RAM. Checking my system monitor, with only L3DT open, I using 2890MB. So I basically have about 1 GB left.
Ok, happy to acknowledge that I may need more RAM. But before I add say another 4 GB to my system, is it possible to confirm that this is the problem?
I understand that I could also perhaps 'Split map into tiles (mosaic map)'. However this then limits the File format to L3DT mosaic map. Are there converts for .mmf files so that I could maybe re-patch it in Photoshop?
The project I'm working on requires terrain generation for Maya and Mental Ray rendering. I've gotten the Displacement map out (Heightfield), but just need the high res texture map now.
Cheers,
Philippe
L3DT has generated the texture map fine, but when I go to save I get the following error:
CL3DTio_FIApp::SaveMapFile error
- FreeImage failed to allocate bitmap
CExtDLL::SaveMapFile error
- call to DLL function 'SaveMapFile' failed
CMapGroup::SaveMapFile3 error:
- save failed
Now this suggests to me that it's run out of memory. I'm running x64 Vista with 4 GB of DDR3 RAM. Checking my system monitor, with only L3DT open, I using 2890MB. So I basically have about 1 GB left.
Ok, happy to acknowledge that I may need more RAM. But before I add say another 4 GB to my system, is it possible to confirm that this is the problem?
I understand that I could also perhaps 'Split map into tiles (mosaic map)'. However this then limits the File format to L3DT mosaic map. Are there converts for .mmf files so that I could maybe re-patch it in Photoshop?
The project I'm working on requires terrain generation for Maya and Mental Ray rendering. I've gotten the Displacement map out (Heightfield), but just need the high res texture map now.
Cheers,
Philippe