Randomization in DM Brush
Posted: Sun May 02, 2010 2:46 pm
It would be useful to have a randomization feature with a range setting in the DM Brush in addition to relative and absolute.
So, what's on your mind?
http://www.bundysoft.com/phpBB2/
But, the regions are all uniform now instead of having the variations it would have had if L3DT had done it.
Arid vs. humid
and plateau vs. depression
I want the lower bowl to be desert and the upper bowl not desert. What would I do without having to handle this one DM square at a time?
EDIT 1: Hmm, I could just use 50% Erosion, Cliffs, and Lakes.
nicethugbert wrote:A quick question, which parameters are related to height? I fear that if I mess with heights then I am contradicting L3DT's algorithms.