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importing of LWO

PostPosted: Mon Aug 25, 2008 12:21 pm
by zmodem
is really needed, obj when exported are way to big to run in games. while texture mapping is the bomb with id having megatexture support for terrains etc

PostPosted: Mon Aug 25, 2008 9:04 pm
by zmodem
easier way. 256x256 map is just the right size for a map and loads up in id game engine. just need the pro version for bigger textures

PostPosted: Tue Aug 26, 2008 11:30 am
by Aaron
Hi zmodem,

Thanks for your request. I've added LWO to the plugin requests page.

zmodem wrote:just need the pro version for bigger textures


Have you registered for a free trial of L3DT Pro?

Best regards,
Aaron.

PostPosted: Wed Aug 27, 2008 7:44 am
by zmodem
hello. im just using the free version.

you can just export to a dx file and convert it to lwo. for the heightmap to work in games with map size : x4 y4, horiz scale 10.0+, if exported to a obj file you`ll need to inverse the model when openned in lightwave. so no real need for a import plugin,

for megatextures in id software games you need to use a seperate tool.

so ive wasted your time :)