The Free City of Haven NWN2 Project
Posted: Thu Oct 12, 2006 7:39 pm
I purchased L3DT Pro specifically for this project. The project goal is to recreate a game suppliment printed in 1981 by GameLords called, The Free City of Haven, for the Neverwinter Nights II game. If you want to find out more about this project, go to http://www.WizardStorm.com
After playing with the L3DT for a few days and using a NWN2 Plugin by a guy named Cliff, I am now to the point of generating the overall height maps for the project. They are actually quite simple in design, I just wanted to get them right (I am a stickler for authenticity). Plus, doing terrain by hand in the NWN2 Toolset is a bear and very time consuming.
So, here we go with how I created the height maps for the Free City of Haven project! I welcome any and all comments on how I could have done it better or more efficient.
Here is what I did:
After playing with the L3DT for a few days and using a NWN2 Plugin by a guy named Cliff, I am now to the point of generating the overall height maps for the project. They are actually quite simple in design, I just wanted to get them right (I am a stickler for authenticity). Plus, doing terrain by hand in the NWN2 Toolset is a bear and very time consuming.
So, here we go with how I created the height maps for the Free City of Haven project! I welcome any and all comments on how I could have done it better or more efficient.
- NOTES:
- Many of the steps here cannot be done with L3DT Standard Edition, they require L3DT Professional.
- All maps here are scaled down versions so they will load quickly and each map contains a watermark.
Here is what I did:
- First I scanned the map of Haven and resized it to 2048x2048. Then I saved it in greyscale to JPEG format.
- Using an image editor (I perfer Fireworks), I places the Haven map as an locked layer (50% transparent) and drew in the river, islands, the hill in the Heights and a slight uphill slope away from the riverbanks.
Turning off the map overlay, this is what it looked like. - I fired up L3DT and imported the rough heightmap with altitude from -50 to 150 and the horizontal scale set to 5.
- Generated a a Design Map from the height map
- Generate a new Height Map, overwriting the existing one. I am not sure of the exact setting I used.
- Export the heightmap in JPEG format and open it up in the image editor again for some fine tweaking. I used gaussian blur and the air brush tool to smooth things out a bit. Here is what it looked like when I finished.
- Load the polished height map into L3DT and generate all the other maps. I brought the scanned Haven map up as an Image Overlay, just to see if everything lined up okay. Everything is close, but there will be some final tweaking that needs to be done in the NWN2 Toolset.
Here is what it looked like rendered without the overlay. - Finally, I saved the maps in L3DT as a project and chopped them up into a 8x8 mosaic. Each mosaic tile, them becomes an external area in the game.