Welcome to the home of L3DT!
Large 3D terrain generator

L3DT Pro 14.09 Release Candidate 4

Hi Everyone,

Yet another release candidate of L3DT Pro is now available. This build includes fixes for a few bugs that somehow made it through the previous rounds of beta and RC testing, including:
  • Fixed limits for memory usage on 64-bit systems with over 4GB of RAM,
  • fixed loading of mipmaps with project,
  • made Sapphire automatically generate texture mipmaps if missing, and;
  • fixed a fault in the activation system.
This is a free update for all users of L3DT Professional with licences purchased after November of 2011 (i.e. after L3DT 11.11 was released.) As always, the installer is on the Pro downloads page, the link to which is in your sales/registration receipt e-mail.

If you find any bugs at all in this version, I would be most grateful if you could let me know by e-mail to aaron@bundysoft.com or by using the bug reports forum.

Best regards,
Aaron.

Store closed 3 - 6 July

Hi Everyone,

The Bundysoft store will be closed from about now until Sunday. I apologise if you are inconvenienced by bugs or other unresolved matters in the mean-time; I shall endeavour to answer all correspondence promptly on the 6th.

Best regards,
Aaron.

Edit: We're back, and the store is open again.

L3DT Pro 14.06 Release Candidate

Hi Everyone,

The release candidate for L3DT Pro 14.06 is now available on the downloads page*. If no last minute bugs are found, this version will be released as L3DT 14.07 in about two weeks' time.

Some highlights from the list of changes since L3DT v11.11 include:
  • A better tool window in the Sapphire 3D editor interface, plus high-resolution triangle rendering of terrain around the brush tool, and improved support for 3D rendering of huge maps.
  • Significantly better-looking Torque 3D exports thanks to support for detail normal maps in T3D materials (see pics in this thread).
  • The ability to import and blend together two or more heightmaps (see tutorial).
  • The ability to generate previews of the heightfield from selected areas of the design map when editing the latter (see user guide).
  • A better mesh optimiser for the mesh file exporter (see blog post).
  • A major re-working of the thread and memory management, which should greatly improve stability and performance for very large maps.
I would be most grateful if as many users as possible could download the release candidate and give it a try on their usual workflow. If you find any changes that you do/don't like, please feel free to comment in this thread. If you find any bugs, please let me know as soon as you can. It's far better to catch any last remaining nasties now than in two weeks' time. Any and all feedback would be most welcome.

Best regards,
Aaron.

* Please refer to your sales / registration receipt for the download link & instructions.

Store closed 2 - 6 Feb

Hi Everyone,

Over the next handful of days I shall be quite busy with work, and not be able to answer correspondence in a semi-reasonable time frame. As a consequence, the Bundysoft store will be closed from the 2nd to the 6th of February. Please accept my apologies if you find yourself inconvenienced by bugs or unanswered queries in the mean-time.

Best regards,
Aaron.

L3DT release 13.11 beta is available!

Hi Everyone,

The first (and one hopes, only) beta release of L3DT v13.11 is now available for download, in both Standard and Professional editions. This is not a major update, but rather fixes some bugs, refines some of the features that were new in v11, and adds only a few new features. The changes are described over in the dev weblog.

I would be most grateful if you would consider giving it a try. It will install alongside any existing version of L3DT without trouble. If you have any questions or comments, or if you find any bugs, please reply to this forum thread.

Best regards,
Aaron.


Release status
Last release: v11.11, November 2011.
Next release: v14.1X, late 2014.

Step in tiling terrains
By Onkelpoe on Thu Oct 23, 2014 7:05 am
Improving appearance of splat terrain
By Aaron on Wed Oct 22, 2014 9:34 am
Resize 8193 heightfield to 8192
By Onkelpoe on Tue Oct 21, 2014 4:02 pm
Seams in stiched Terrains
By Onkelpoe on Mon Oct 20, 2014 10:49 am
wierd black lines on terrain normals
By Aaron on Thu Oct 16, 2014 12:39 pm
CsubMap::InitMap Error - memory allocation failed
By Tristan on Sun Oct 12, 2014 11:06 am
L3DT Export Problem to T3D
By gvancleef on Fri Oct 10, 2014 8:34 pm


About this page
Powered by Front Page News Syndication and phpBB. Designed and assembled in Australia from local and imported ingredients by Bundysoft.