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Large 3D terrain generator

Export overlapped tiles

Hi Everyone,

If you're interested in exporting seamlessly tiled terrain for 3rd party renderers, you may wish to have a look at L3DT Professional v14.11 developmental build 1 (on the Pro downloads page now), which includes a new 'File->Export->Export overlapped tiles' menu option. This feature allows you to export any map layer as a set of ovelapping tiles, where each tile contains one extra row/column of data taken from the first row/column of the neighbouring tiles. The user guide is here.

Please note that this feature pretty much replaces both the 'Duplicate tile borders' and 'Grow tile size by one' features.

Best regards,
Aaron.

PS: I don't expect to make any further changes before L3DT release 14.1X, so if you're eager to get the next release early, you can get it by downloading this developmental build.

L3DT Pro 14.09 Release Candidate 4

Hi Everyone,

Yet another release candidate of L3DT Pro is now available. This build includes fixes for a few bugs that somehow made it through the previous rounds of beta and RC testing, including:
  • Fixed limits for memory usage on 64-bit systems with over 4GB of RAM,
  • fixed loading of mipmaps with project,
  • made Sapphire automatically generate texture mipmaps if missing, and;
  • fixed a fault in the activation system.
This is a free update for all users of L3DT Professional with licences purchased after November of 2011 (i.e. after L3DT 11.11 was released.) As always, the installer is on the Pro downloads page, the link to which is in your sales/registration receipt e-mail.

If you find any bugs at all in this version, I would be most grateful if you could let me know by e-mail to aaron@bundysoft.com or by using the bug reports forum.

Best regards,
Aaron.

Store closed 3 - 6 July

Hi Everyone,

The Bundysoft store will be closed from about now until Sunday. I apologise if you are inconvenienced by bugs or other unresolved matters in the mean-time; I shall endeavour to answer all correspondence promptly on the 6th.

Best regards,
Aaron.

Edit: We're back, and the store is open again.

L3DT Pro 14.06 Release Candidate

Hi Everyone,

The release candidate for L3DT Pro 14.06 is now available on the downloads page*. If no last minute bugs are found, this version will be released as L3DT 14.07 in about two weeks' time.

Some highlights from the list of changes since L3DT v11.11 include:
  • A better tool window in the Sapphire 3D editor interface, plus high-resolution triangle rendering of terrain around the brush tool, and improved support for 3D rendering of huge maps.
  • Significantly better-looking Torque 3D exports thanks to support for detail normal maps in T3D materials (see pics in this thread).
  • The ability to import and blend together two or more heightmaps (see tutorial).
  • The ability to generate previews of the heightfield from selected areas of the design map when editing the latter (see user guide).
  • A better mesh optimiser for the mesh file exporter (see blog post).
  • A major re-working of the thread and memory management, which should greatly improve stability and performance for very large maps.
I would be most grateful if as many users as possible could download the release candidate and give it a try on their usual workflow. If you find any changes that you do/don't like, please feel free to comment in this thread. If you find any bugs, please let me know as soon as you can. It's far better to catch any last remaining nasties now than in two weeks' time. Any and all feedback would be most welcome.

Best regards,
Aaron.

* Please refer to your sales / registration receipt for the download link & instructions.

Store closed 2 - 6 Feb

Hi Everyone,

Over the next handful of days I shall be quite busy with work, and not be able to answer correspondence in a semi-reasonable time frame. As a consequence, the Bundysoft store will be closed from the 2nd to the 6th of February. Please accept my apologies if you find yourself inconvenienced by bugs or unanswered queries in the mean-time.

Best regards,
Aaron.


Release status
Last release: v11.11, November 2011.
Next release: v14.1X, late 2014.

Road Levelling
By Aaron on Sun Dec 21, 2014 3:05 pm
Can't use Sapphire due to terrible Lag?
By Aaron on Sun Dec 21, 2014 3:03 pm
Wushan, Chongqing
By Aaron on Sun Dec 21, 2014 2:54 pm
Imported heightmap doesn't have smooth normals
By jonosekitty on Fri Dec 19, 2014 8:59 am
TiledTG2
By jonosekitty on Fri Dec 19, 2014 8:58 am
Xmas discount (50% OFF) on our texture collections
By Liman on Mon Dec 15, 2014 6:30 pm
Test, just a test
By HubertGek on Sun Dec 14, 2014 7:36 pm
What's your frame rate?
By ShadowIce on Mon Dec 01, 2014 12:48 am


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