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Large 3D terrain generator

Database hiccup

Hi Everyone,

The host for the forum database was unavailable for a few hours last night (7th of May), and took the site out during that time. Everything seems to be back to normal now. I apologise for any inconvenience caused.

Best regards,
Aaron.

L3DT release 16.05 is available!

Hi Everyone,

L3DT v16.05 is now available. It's mostly a couple of bug-fixes, but also includes a 64 bit build of L3DT Pro, and a nifty new way of flattening the edges of maps and/or making islands. For a little more info (with pics), please see the full release announcement. Please reply to this thread to post any feedback or bug reports, or else mail aaron@bundysoft.com.

Best regards,
Aaron.

64 bit build of L3DT Pro

Hi Everyone,

A 64 bit developmental build of L3DT Professional is now available on the Pro downloads page (please see your sales/registration receipt e-mail for link). This version is nominally the same as L3DT release 16.03 from last month, with a few minor cosmetic tweaks (plugin manager window, RAM chart window), and a few not-yet-recompiled plugins omitted (PCX, AVI, 3DS, and atTcpSock.)

This build has gone through the same grueling batch tests as the recent 32 bit release version, and no new faults were found. However, there is always the risk that unanticipated problems will show up when deployed on other users' systems, so I would be most grateful to any users who have the time and curiosity to download the 64 bit build and let me know how it goes (either in this forum thread, or by e-mailing aaron@bundysoft.com.) This build should install safely alongside the current 32-bit 16.03 release, so you won't need to uninstall the 32 bit version to try the 64 bit version.

Best regards,
Aaron.

L3DT release 16.03 is available!

Hi Everyone,

It's finally here! L3DT release 16.03 is now available for download, in Standard (free), and Professional editions. For the description of what's new, please have a look at the full release announcement (hint: better large map support, better editor tools, heightfield previews, better mesh exporter, tons of bugfixes, plus much more!)

This is a free update for all L3DT Standard users, and also for all L3DT Professional and L3DT for Torque users who purchased a license after L3DT v11.11 was released (i.e. after the 30th of November 2011). If your license is older than this, you may be interested in our current 40% discount on license renewals. Please address licensing/updating enquiries to sales@bundysoft.com.

Please also note that users of L3DT for Torque should contact sales@bundysoft.com to receive download and activation instructions for L3DT Professional, as L3DT for Torque is no longer available.

To download the update:
  • L3DT Standard Edition is available on the downloads page.
  • L3DT Professional is available on the Pro downloads page. Please consult your reg/sales receipt e-mail for the link.
Feedback is, as always, most welcome. Please reply to this thread if you'd like to post comments, suggestions, questions, etc. Please address feature requests to the feature requests forum. If you find any bugs, please report them using the bug reports forum.

Best regards,
Aaron.

L3DT for Torque

Hi Everyone,

After almost 9 years, ‘L3DT for Torque’ has been discontinued from the GarageGames store. There is, of course, no need to panic.

This change does not affect support for the Torque3D engine in L3DT, as all export plugins are still included with L3DT Professional. L3DT for Torque and L3DT Professional have been functionally identical since L3DT v2.5c in 2008, with the only difference since then being the activation system.

Speaking of activation, I have been assured that the GarageGames Ignition server will continue to activate L3DT for Torque for the near future. Nevertheless, I would urge users of L3DT for Torque to contact sales@bundysoft.com to receive a permanent off-line activation key to L3DT Professional, just in case. All extant licences to ‘L3DT for Torque’ will continue to be supported by Bundysoft.

I’d like to extend my thanks to all the present and past staff at GarageGames with whom I have had contact over the past 9 years, and in particular Ben, Tim, Ken, Karen, James, Derek, Brett, David, and Jacalyn, who provided outstanding technical, customer, and business support.

If you have any questions, please reply to this forum thread, or contact sales@bundysoft.com.

Cheerio,
Aaron.

Release status
Last release: v16.05, May 2016.
Next release: v16.1X, late 2016 (possibly).

[showoff]a map im working on
By PeterShark on Mon Sep 26, 2016 12:48 pm
Editing terrain only below specified height
By Aaron on Wed Sep 21, 2016 3:49 pm
L3DT to UE4 Landscape (workflow for small landscape)
By Machiya on Tue Sep 20, 2016 11:29 am
Tile filenames for UE4 import landscapes
By Aaron on Mon Sep 19, 2016 3:01 pm
Pro 15.01 export of overlapping tiles
By bOOp on Wed Sep 14, 2016 9:27 pm
trying to make terrain for RTS mechcommander-style game
By ether_joe on Tue Sep 13, 2016 1:46 am
barcodes in green on texture
By Aaron on Sun Aug 28, 2016 1:22 pm
Ability to Delete Mosaic Tiles from Map
By Ionus on Sun Aug 28, 2016 9:22 am

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