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Large 3D terrain generator

Argh, e-mail failure strikes again!

Hi Everyone,

The registration system is currently kaput due to an SMTP error, but I'm working to get it back online ASAP. I apologise for the inconvenience caused.

UPDATE: And it's fixed. Switched from SMTP back to sendmail. Please let me know if problems persist.

Best regards,
Aaron.

Free for all

Hi Everyone,

L3DT is going freeware again, as of next year. I’d like to sincerely thank everyone who supported me over the years by purchasing a license for L3DT Professional. The revenue from Bundysoft certainly helped me through some lean times, and will pay for the webhosting bill for Bundysoft for quite some years to come.

L3DT will continue to be hosted on Bundysoft indefinitely, and updates and bug fixes will continue to be released sporadically. The only real change will be that there will be only one version of L3DT, and it will be free for all to use.

I haven’t yet completed debugging of this new version of L3DT, and I also still have to rebuild some parts of the website, update EULAs, etc. This work is likely to take me some time into the new year, owing to a number of other commitments I have from Dec - Feb. In the mean-time, I have changed the L3DT Professional trial registration page to generate free licenses valid for 6 months, which should be enough time for me to get my act together.

If you have any questions or comments about this change, please feel free to post a comment in this forum thread.

Best regards,
Aaron.

Site maintenance

Hi Everyone,

The current incarnation of the Bundysoft website is nearly 13 years old, and it's high time for some site maintenance. Most of the software that runs the site - such as the forum, blog and wiki - is getting pretty long in the tooth, and should be upgraded before it becomes unmaintainable. As a consequence, various parts of the site may temporarily become unavailable over the next little while as I swap out the old code and drop in the new. Hopefully it will all run smoothly, but I make no promises.

My intention is to start with the dokuwiki based systems (blog, docs and users' wiki), before turning to the forum and front page. At the same time, I'll be looking at changes to the registration/sales system, which is overly dependent on e-mail. Although this works pretty well for most users, it fails when e-mails are blocked by spam filters, which happens more often than I'd like (never, preferably).

As a consequence of this tinkering, I've decided that it would be prudent to close the store until the works are complete. I don't want to run any risks with accidental interruptions to the payment system when people are still using it. That said, users of L3DT Professional can still get it using the trial registration system (it's free, so I'm less nervous about temporary interruptions).

I thank everyone for their patience, and apologise for any inconvenience caused by possible interruptions. If you have any questions or notice any site bugs, please feel free to contact me at aaron@bundysoft.com, or reply to this forum thread.

Best regards,
Aaron.

L3DT 18.08 dev build 1

Hi Everyone,

I've just uploaded a minor update to L3DT Professional (v18.08 dev build 1), which fixes support for very large bitmaps. Previously, L3DT has a size limit for single bitmaps of just under 4GB. I've updated the bitmap plugin to support larger bitmaps, nominally up to L3DT's map size limit of 2M x 2M pixels. I've also modified the way the bitmap plugin manages its memory with large mosaic maps, so it should now run much more quickly for maps with sizes of 16k x 16k pixels
or more.

The updated installer is on the Pro downloads page now. Please check your sales/registration e-mail for the link.

If you find any problems with this new build, please don't hesitate to reply to this forum thread, or use the bug reports forum.

Best regards,
Aaron.

L3DT 18.05 dev build 1

Hi Everyone,

I've just uploaded L3DT v18.05 dev build 1, which fixes a nasty problem that throws lots of error messages when you use the brush tools near the edge of the map in the Sapphire 3D viewer/editor. The fault was caused by the plugin that manages the 'undo' stack, which wasn't properly clipping off-map coordinates. I apologise to all users that have been affected by this fault, especially given the rather long time it's taken me to find and fix it.

If you find any problems with this new build, please don't hesitate to reply to this forum thread, or use the bug reports forum.

Best regards,
Aaron.

Release status
Last release: v16.05, May 2016.
Last dev build: v18.08 build 1, August 2018.

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