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Large 3D terrain generator

Bug fixes for L3DT 15

Hi Everyone,

It's finally starting to feel like we're getting towards the end of debugging for L3DT release 15. Recently, I fixed what I consider to be the last blocking bugs for L3DT 15 (described over here). If any users would like to download and try the latest build of L3DT Professional (15.07 build 2), I would be most grateful if they could let me know if they find any problems. If you have any questions or feedback, please feel free to comment in this thread.

Best regards,
Aaron.

Store closed 3rd - 5th of April

Hi Everyone,

The Bundysoft store will be closed from Good Friday to Easter Sunday. Everything should be back to normal by Sunday night (AEST).

Best regards,
Aaron.

Xmas shutdown

Hi Everyone,

With the sounds of carols in the air, and also that of an overenthusiastic cat attacking the presents under the tree, I am once again reminded that it will soon be time for the Bundysoft store to close for a few days whilst its proprietor is otherwise occupied/incapacitated. The store will be closed from the 24th to the 28th of December, and correspondence will be somewhat limited in this time. I hope you all have a very merry festive break, and a happy new year.

Best regards,
Aaron.

Export overlapped tiles

Hi Everyone,

If you're interested in exporting seamlessly tiled terrain for 3rd party renderers, you may wish to have a look at L3DT Professional v14.11 developmental build 1 (on the Pro downloads page now), which includes a new 'File->Export->Export overlapped tiles' menu option. This feature allows you to export any map layer as a set of ovelapping tiles, where each tile contains one extra row/column of data taken from the first row/column of the neighbouring tiles. The user guide is here.

Please note that this feature pretty much replaces both the 'Duplicate tile borders' and 'Grow tile size by one' features.

Best regards,
Aaron.

PS: I don't expect to make any further changes before L3DT release 14.1X, so if you're eager to get the next release early, you can get it by downloading this developmental build.

L3DT Pro 14.09 Release Candidate 4

Hi Everyone,

Yet another release candidate of L3DT Pro is now available. This build includes fixes for a few bugs that somehow made it through the previous rounds of beta and RC testing, including:
  • Fixed limits for memory usage on 64-bit systems with over 4GB of RAM,
  • fixed loading of mipmaps with project,
  • made Sapphire automatically generate texture mipmaps if missing, and;
  • fixed a fault in the activation system.
This is a free update for all users of L3DT Professional with licences purchased after November of 2011 (i.e. after L3DT 11.11 was released.) As always, the installer is on the Pro downloads page, the link to which is in your sales/registration receipt e-mail.

If you find any bugs at all in this version, I would be most grateful if you could let me know by e-mail to aaron@bundysoft.com or by using the bug reports forum.

Best regards,
Aaron.


Release status
Last release: v11.11, November 2011.
Next release: v15.0X, early 2015.

Heightfield generating errors
By Kulzarn on Mon Jul 20, 2015 12:10 am
Bug fixes for L3DT 15
By Aaron on Thu Jul 16, 2015 1:28 pm
Changes to heightfield in sapphire
By Aaron on Thu Jul 16, 2015 1:13 pm
Quick info report for L3DT Pro 15.05.0.2 (Dev)
By Aaron on Wed Jul 15, 2015 3:13 pm
attributes map refresh
By Aaron on Tue Jul 14, 2015 2:44 pm
Thank You!!!
By Aaron on Fri Jul 03, 2015 2:02 pm
Importing a Map
By Aaron on Fri Jul 03, 2015 1:45 pm
L3DT with Unreal 4.x.x
By Kiwi-Hawk on Fri Jun 26, 2015 1:29 am


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